PixelSphinx/Assets/Scripts/Menus/PlayerWinsMenu.cs
2016-04-08 02:13:34 -04:00

45 lines
810 B
C#

using UnityEngine;
using System.Collections;
using MenusHandler;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayerWinsMenu : Menu
{
public Text Message;
public override void Open()
{
base.Open();
GameManager.Instance.PushMenuContext();
Time.timeScale = 0f;
}
public override void Close()
{
base.Close();
GameManager.Instance.PopMenuContext();
Time.timeScale = 1f;
}
public void SetPlayerIndex(int index)
{
Message.text = "Player " + (index + 1) + " Wins!";
}
public void OnRestartClick()
{
Time.timeScale = 1f;
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
public void OnExitClick()
{
Application.Quit();
}
}