PixelSphinx/Assets/Scripts/WorldManager.cs
2016-04-09 17:42:10 -04:00

15 lines
313 B
C#

using UnityEngine;
using System.Collections;
public class WorldManager
{
private static WorldManager instance = new WorldManager();
public static WorldManager Instance
{
get { return instance; }
}
private WorldManager() { }
public bool[] PlayersActive = { false, false, false, false };
}