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26 lines
673 B
C#
26 lines
673 B
C#
using UnityEngine;
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using System.Collections;
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public class Background : MonoBehaviour {
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public float rotationSpeed = 1.0f;
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public float rotationDirection = 1.0f;
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public bool RandomRotationSpeed = true;
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// Use this for initialization
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public void Start () {
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if (RandomRotationSpeed)
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rotationSpeed = 10 * UnityEngine.Random.Range(0.25f, 1f);
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rotationDirection = (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
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}
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// Update is called once per frame
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public void FixedUpdate () {
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this.transform.Rotate(new Vector3(0, 0, 1.0f), rotationDirection * rotationSpeed * Time.deltaTime);
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}
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}
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