mirror of
https://github.com/ConjureETS/PixelSphinx.git
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65 lines
1.3 KiB
C#
65 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using InputHandler;
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public class InputTest : MonoBehaviour {
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private int PlayerNumber;
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// Use this for initialization
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void Start () {
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InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber);
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InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis);
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InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerButtons);
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}
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private void HandlePlayerAxis(MappedInput input)
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{
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if (this == null) return;
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// movement
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float xValue = 0f;
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if (input.Ranges.ContainsKey("MoveLeft"))
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{
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xValue = -input.Ranges["MoveLeft"];
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Debug.Log("Moved left!");
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}
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else if (input.Ranges.ContainsKey("MoveRight"))
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{
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xValue = input.Ranges["MoveRight"];
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Debug.Log("Moved right!");
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}
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float zValue = 0f;
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if (input.Ranges.ContainsKey("MoveUp"))
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{
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zValue = input.Ranges["MoveUp"];
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Debug.Log("Moved up!");
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}
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else if (input.Ranges.ContainsKey("MoveDown"))
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{
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zValue = -input.Ranges["MoveDown"];
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Debug.Log("Moved down!");
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}
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if (input.Ranges.ContainsKey("Dash"))
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{
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//zValue = -input.Ranges["Dash"];
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Debug.Log("Dashed!");
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}
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}
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private void HandlePlayerButtons(MappedInput input)
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{
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if (this == null) return;
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if (input.Actions.Contains("Jump"))
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{
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Debug.Log("Jumped!");
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}
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}
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}
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