2016-04-08 02:13:34 -04:00

29 lines
583 B
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace MenusHandler
{
[RequireComponent(typeof(MenuInputModule))]
public abstract class Menu : MonoBehaviour
{
private MenuInputModule _inputModule;
public MenuInputModule InputModule
{
get { return _inputModule; }
}
void Awake()
{
_inputModule = GetComponent<MenuInputModule>();
}
protected virtual void Start() { }
public virtual void Open() { }
public virtual void Close() { }
}
}