PixelSphinx/Assets/Scripts/WorldManager.cs
2016-04-09 16:33:57 -04:00

26 lines
467 B
C#

using UnityEngine;
using System.Collections;
public class WorldManager : MonoBehaviour {
private static WorldManager instance = null;
private WorldManager(){}
// Use this for initialization
public void Awake () {
if (!instance)
{
instance = new WorldManager();
}
}
public WorldManager getInstance() {
return instance;
}
// Update is called once per frame
void Update () {
}
}