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20 lines
667 B
C#
20 lines
667 B
C#
using UnityEngine;
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using System.Collections;
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using System;
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using System.Collections.Generic;
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namespace InputHandler
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{
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public abstract class InputMapperAsset : ScriptableObject
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{
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public enum InputTypes { Action, State, Range }
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public abstract Dictionary<string, InputContext> GetMappedContexts();
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// TODO: Probably temporary, until we find a better way and all the classes are refactored
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public abstract List<int> GetMappedKeyboardKeysAxis();
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public abstract List<int> GetMappedKeyboardKeys();
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public abstract List<int> GetMappedXboxAxis();
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public abstract List<int> GetMappedXboxButtons();
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}
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} |