using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;

namespace Squelette.Tests.EditMode {
	public class Tests {
		// A Test behaves as an ordinary method
		[Test]
		public void TestsSimplePasses() {
			// Use the Assert class to test conditions
		}

		// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
		// `yield return null;` to skip a frame.
		[UnityTest]
		public IEnumerator TestsWithEnumeratorPasses() {
			// Use the Assert class to test conditions.
			// Use yield to skip a frame.
			yield return null;
		}
	}
}