mirror of
https://github.com/ConjureETS/ProjectClubCore.git
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Pull request #1: Added System Input support
Merge in CPDC/squelette from feature/CS-18-etre-capable-d-utiliser-des-manettes-et-clavier-souris-en-meme-temps to dev * commit '995cb50736dac5a11c4818ff3d5042ecc7d0de76': CS-18 : Removed all useless .idea Added System Input support
This commit is contained in:
commit
09c278a933
25
.gitignore
vendored
25
.gitignore
vendored
@ -69,4 +69,27 @@ crashlytics-build.properties
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Common IntelliJ Platform excludes
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# User specific
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**/.idea/**/workspace.xml
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**/.idea/**/tasks.xml
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**/.idea/shelf/*
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**/.idea/dictionaries
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**/.idea/httpRequests/
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# Sensitive or high-churn files
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**/.idea/**/dataSources/
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**/.idea/**/dataSources.ids
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**/.idea/**/dataSources.xml
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**/.idea/**/dataSources.local.xml
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**/.idea/**/sqlDataSources.xml
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**/.idea/**/dynamic.xml
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# Rider
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**/.idea/**/*.iml
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**/.idea/**/contentModel.xml
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**/.idea/**/modules.xml
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8
.idea/.idea.Projet de club/.idea/.gitignore
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8
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/modules.xml
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/contentModel.xml
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/.idea.Projet de club.iml
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1
.idea/.idea.squelette.dir/.idea/.name
generated
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1
.idea/.idea.squelette.dir/.idea/.name
generated
Normal file
@ -0,0 +1 @@
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Squelette
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6
.idea/.idea.squelette.dir/.idea/misc.xml
generated
Normal file
6
.idea/.idea.squelette.dir/.idea/misc.xml
generated
Normal file
@ -0,0 +1,6 @@
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6
.idea/.idea.squelette.dir/.idea/projectSettingsUpdater.xml
generated
Normal file
6
.idea/.idea.squelette.dir/.idea/projectSettingsUpdater.xml
generated
Normal file
@ -0,0 +1,6 @@
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.vsconfig
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6
.vsconfig
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@ -0,0 +1,6 @@
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35
Assets/InputSystem.inputsettings.asset
Normal file
35
Assets/InputSystem.inputsettings.asset
Normal file
@ -0,0 +1,35 @@
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7
Assets/Scenes/DevGuillaumeScene.unity.meta
Normal file
7
Assets/Scenes/DevGuillaumeScene.unity.meta
Normal file
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29
Assets/Scripts/ControlScript.cs
Normal file
29
Assets/Scripts/ControlScript.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ControlScript : MonoBehaviour
|
||||
{
|
||||
public static PlayerControls PlayerControls;
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
PlayerControls = new PlayerControls();
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
PlayerControls.Enable();
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
PlayerControls.Disable();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
//TODO: retirer ceci lorsuqe plus d'exemple de comment le systemInput fonctionne
|
||||
var test = PlayerControls.Player.Select.triggered;
|
||||
if(test)
|
||||
Debug.Log("e Pressed");
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ControlScript.cs.meta
Normal file
11
Assets/Scripts/ControlScript.cs.meta
Normal file
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163
Assets/Scripts/PlayerControls.cs
Normal file
163
Assets/Scripts/PlayerControls.cs
Normal file
@ -0,0 +1,163 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.3.0
|
||||
// from Assets/Scripts/PlayerControls.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
public partial class @PlayerControls : IInputActionCollection2, IDisposable
|
||||
{
|
||||
public InputActionAsset asset { get; }
|
||||
public @PlayerControls()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
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""name"": ""PlayerControls"",
|
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""maps"": [
|
||||
{
|
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""name"": ""Player"",
|
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""id"": ""952aaaa8-bf7a-47f1-b438-385d6a96429c"",
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Select = m_Player.FindAction("Select", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
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|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
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public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private IPlayerActions m_PlayerActionsCallbackInterface;
|
||||
private readonly InputAction m_Player_Select;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @PlayerControls m_Wrapper;
|
||||
public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Select => m_Wrapper.m_Player_Select;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
|
||||
{
|
||||
@Select.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnSelect;
|
||||
@Select.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnSelect;
|
||||
@Select.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnSelect;
|
||||
}
|
||||
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
{
|
||||
@Select.started += instance.OnSelect;
|
||||
@Select.performed += instance.OnSelect;
|
||||
@Select.canceled += instance.OnSelect;
|
||||
}
|
||||
}
|
||||
}
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnSelect(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/PlayerControls.cs.meta
Normal file
11
Assets/Scripts/PlayerControls.cs.meta
Normal file
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45
Assets/Scripts/PlayerControls.inputactions
Normal file
45
Assets/Scripts/PlayerControls.inputactions
Normal file
@ -0,0 +1,45 @@
|
||||
{
|
||||
"name": "PlayerControls",
|
||||
"maps": [
|
||||
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|
||||
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|
||||
"id": "952aaaa8-bf7a-47f1-b438-385d6a96429c",
|
||||
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|
||||
{
|
||||
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|
||||
"type": "Button",
|
||||
"id": "caf57feb-e167-4241-9310-a582af647a6b",
|
||||
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|
||||
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|
||||
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|
||||
"initialStateCheck": false
|
||||
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|
||||
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|
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|
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|
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"name": "",
|
||||
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|
||||
"path": "<Gamepad>/buttonSouth",
|
||||
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|
||||
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|
||||
"groups": "",
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Select",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
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|
||||
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|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
||||
14
Assets/Scripts/PlayerControls.inputactions.meta
Normal file
14
Assets/Scripts/PlayerControls.inputactions.meta
Normal file
@ -0,0 +1,14 @@
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||||
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||||
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@ -1,3 +1,16 @@
|
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|
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|
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|
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@ -1,5 +1,6 @@
|
||||
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|
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|
||||
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|
||||
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|
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|
||||
|
||||
@ -9,6 +9,13 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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"depth": 1,
|
||||
@ -16,6 +23,20 @@
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
"com.unity.ide.rider": {
|
||||
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|
||||
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|
||||
@ -57,6 +78,13 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
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|
||||
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|
||||
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|
||||
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|
||||
"source": "registry",
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|
||||
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|
||||
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||||
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|
||||
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|
||||
@ -85,6 +113,13 @@
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||||
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|
||||
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|
||||
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||||
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||||
"version": "12.1.5",
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||||
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|
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@ -105,6 +140,16 @@
|
||||
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|
||||
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|
||||
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|
||||
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||||
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16
ProjectSettings/BurstAotSettings_StandaloneOSX.json
Normal file
16
ProjectSettings/BurstAotSettings_StandaloneOSX.json
Normal file
@ -0,0 +1,16 @@
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||||
{
|
||||
"MonoBehaviour": {
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"Version": 4,
|
||||
"EnableBurstCompilation": true,
|
||||
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|
||||
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|
||||
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|
||||
"UsePlatformSDKLinker": false,
|
||||
"CpuMinTargetX32": 0,
|
||||
"CpuMaxTargetX32": 0,
|
||||
"CpuMinTargetX64": 0,
|
||||
"CpuMaxTargetX64": 0,
|
||||
"CpuTargetsX64": 72,
|
||||
"OptimizeFor": 0
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 3,
|
||||
"Version": 4,
|
||||
"DisabledWarnings": ""
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,4 +8,6 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
m_configObjects: {}
|
||||
m_configObjects:
|
||||
com.unity.input.settings: {fileID: 11400000, guid: a9dc52d0215844fa282c8924648d5e5c,
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||||
type: 2}
|
||||
|
||||
@ -0,0 +1,7 @@
|
||||
{
|
||||
"m_Name": "Settings",
|
||||
"m_Path": "ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json",
|
||||
"m_Dictionary": {
|
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"m_DictionaryValues": []
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}
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||||
}
|
||||
@ -780,7 +780,8 @@ PlayerSettings:
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||||
gcIncremental: 0
|
||||
assemblyVersionValidation: 1
|
||||
gcWBarrierValidation: 0
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apiCompatibilityLevelPerPlatform: {}
|
||||
apiCompatibilityLevelPerPlatform:
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||||
Standalone: 6
|
||||
m_RenderingPath: 1
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||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: com.unity.template-starter-kit
|
||||
@ -852,7 +853,7 @@ PlayerSettings:
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m_VersionCode: 1
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||||
m_VersionName:
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apiCompatibilityLevel: 6
|
||||
activeInputHandler: 1
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activeInputHandler: 2
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||||
cloudProjectId:
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||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user