//using System.Collections; //using System.Collections.Generic; //using UnityEngine; //using Fusion.Assistants; //#if UNITY_EDITOR //using UnityEditor; //#endif ////[ExecuteInEditMode] //public class TelemetryDevelopmentCanvas : MonoBehaviour { // public void Awake() { // if (Application.isPlaying) // Destroy(this); // } // private static TelemetryDevelopmentCanvas _instance; // public static TelemetryDevelopmentCanvas Instance { // get { // if (_instance != null) { // return _instance; // } // var found = Object.FindObjectsOfType(true); // for (int i = 0; i < found.Length; ++i) { // var devcanvas = found[i]; // if (i == found.Length - 1) { // _instance = devcanvas; // return devcanvas; // } else { // // Destroy extra found dev canvases. // Object.Destroy(devcanvas); // } // } // _instance = (PrefabUtility.InstantiatePrefab(TelemetryPrefabs.TelemetryCanvas) as GameObject).AddComponent(); // return _instance; // } // } // private static RectTransform _rectTransform; // public static RectTransform RectTransform { // get { // if (_rectTransform) // return _rectTransform; // _rectTransform = Instance.GetComponent(); // return _rectTransform; // } // } // private static LineRenderer _lineRenderer; // public static LineRenderer LineRenderer { // get { // if (_lineRenderer) // return _lineRenderer; // _lineRenderer = Instance.GetComponent(); // return _lineRenderer; // } // } //#if UNITY_EDITOR // [UnityEditor.Callbacks.DidReloadScripts] // public static void OnCompile() { // Selection.selectionChanged -= SelectionChanged; // Selection.selectionChanged += SelectionChanged; // } // //[InitializeOnLoadMethod] // //public static void OnLoad() { // // Selection.selectionChanged -= SelectionChanged; // // Selection.selectionChanged += SelectionChanged; // //} // ////[InitializeOnLoadMethod] // //void OnEnable() { // // Debug.LogWarning("Register"); // // Selection.selectionChanged -= SelectionChanged; // // Selection.selectionChanged += SelectionChanged; // //} // //void OnDisable() { // // Selection.selectionChanged -= SelectionChanged; // //} // public static void SelectionChanged() { // var selected = Selection.activeGameObject; // if (selected != null && selected.TryGetComponent(out var found)) { // } else { // Instance.gameObject.SetActive(false); // } // } //#endif //}