mirror of
https://github.com/ConjureETS/ProjectClubCore.git
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157 lines
6.9 KiB
XML
157 lines
6.9 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Fusion.Common</name>
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</assembly>
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<members>
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<member name="T:Fusion.Async.TaskFactoryManager">
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<summary>
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Task Factory is used to create new Tasks and Schedule long running Tasks
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</summary>
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</member>
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<member name="P:Fusion.Async.TaskFactoryManager.TaskFactory">
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<summary>
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Stores a Task Factory ready made to be used with Unity
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</summary>
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</member>
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<member name="P:Fusion.Async.TaskFactoryManager.TaskScheduler">
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<summary>
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Task Scheduler based on the TaskFactory currently set
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</summary>
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</member>
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<member name="M:Fusion.Async.TaskFactoryManager.SetupForUnity">
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<summary>
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Setup a new TaskFactory tailored to work with Unity
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</summary>
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</member>
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<member name="M:Fusion.Async.TaskFactoryManager.CreateUnityTaskFactory">
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<summary>
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Create a new TaskFactory reference with settings to work wiht Unity
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</summary>
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<returns>TaskFactory ref with the right arguments set</returns>
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</member>
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<member name="T:Fusion.Collections.SynchronizedQueue`1">
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<summary>
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Queue that usese Sync locks for each operations
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</summary>
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<typeparam name="T">Type used by the internal Queue</typeparam>
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</member>
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<member name="M:Fusion.CompressionUtils.Compress(System.Byte[])">
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<summary>
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Compress the byte array uisng GZip
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</summary>
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<param name="data">Original byte array</param>
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<returns>Compressed byte array</returns>
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</member>
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<member name="M:Fusion.CompressionUtils.Decompress(System.Byte[])">
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<summary>
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Decompress the byte array using GZip
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</summary>
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<param name="data">Compressed byte array</param>
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<returns>Decompressed byte array</returns>
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</member>
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<member name="P:Fusion.Protocol.ICommunicator.CommunicatorID">
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<summary>
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Represents the current ID of the communicator.
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</summary>
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</member>
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<member name="M:Fusion.Protocol.ICommunicator.SendPackage(System.Byte,System.Int32,System.Boolean,System.Byte*,System.Int32)">
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<summary>
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Sends a package data using the communication system
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</summary>
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<param name="code">Event Code used to send the Package</param>
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<param name="targetActor">Target Actor of the Package</param>
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<param name="reliable">Flag if this Package should be sent reliably</param>
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<param name="buffer">Data Buffer</param>
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<param name="bufferLength">Buffer Length</param>
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</member>
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<member name="M:Fusion.Protocol.ICommunicator.ReceivePackage(System.Int32@,System.Byte*,System.Int32)">
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<summary>
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Retrieve a Data Package
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</summary>
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<param name="senderActor">Data Package Sender</param>
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<param name="buffer">Buffer to be filled with the Data</param>
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<param name="bufferLength">Buffer length</param>
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<returns>Total number of bytes written to buffer</returns>
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</member>
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<member name="M:Fusion.Protocol.ICommunicator.Poll">
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<summary>
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Check if there are data package to be retrieved
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</summary>
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<returns>True if the internal buffer has pendind data</returns>
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</member>
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<member name="M:Fusion.Protocol.ICommunicator.PushPackage(System.Int32,System.Int32,System.Object)">
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<summary>
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Push a new Package into the communicator queues
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</summary>
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<param name="senderActor">Data Sender Actor</param>
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<param name="eventCode">Event Code of the Package</param>
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<param name="data">Package</param>
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</member>
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<member name="M:Fusion.Protocol.ICommunicator.RegisterPackageCallback``1(System.Action{System.Int32,``0})">
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<summary>
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Register a callback for a specific Message Type
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</summary>
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<typeparam name="K"></typeparam>
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<param name="callback"></param>
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</member>
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<member name="M:Fusion.Protocol.ICommunicator.SendMessage(System.Int32,Fusion.Protocol.IMessage)">
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<summary>
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Send a Protocol Message using the communicator system
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</summary>
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<param name="targetActor">Target Actor of the Protocol Message</param>
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<param name="message">Protocol Message to be sent</param>
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</member>
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<member name="M:Fusion.Protocol.ICommunicator.Service">
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<summary>
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Step the Communicator internals
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</summary>
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</member>
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<member name="T:Fusion.Protocol.IMessage">
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<summary>
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Represents a Protocol Message
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Used to tag the Messages in <see cref="T:Fusion.Protocol.ICommunicator"/>.
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</summary>
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</member>
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<member name="T:Fusion.JsonUtils">
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<summary>
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Collection of simple JSON Utility methods
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</summary>
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</member>
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<member name="M:Fusion.JsonUtils.RemoveExtraReferences(System.String)">
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<summary>
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Removes from a JSON serialized by Unity Serializer the "referenes" field.
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This aims to reduce the JSON size when sending accross the network
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</summary>
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<param name="baseJson">JSON output of "JsonUtility.ToJson" call</param>
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<returns>Same JSON but without the "referenes" object</returns>
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</member>
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<member name="M:Fusion.Profiling.FusionSamplers.IncrementFrame">
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<summary>
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Instructs all sub-Samplers to register a frame change. The next Add will go to the next frame section.
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</summary>
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</member>
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<member name="M:Fusion.Profiling.FusionSamplers.GetSampler(System.Int32,System.String)">
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<summary>
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Get Sampler from the connection specific collection.
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</summary>
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</member>
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<member name="M:Fusion.Profiling.FusionSamplers.GetSampler(System.String)">
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<summary>
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Get Sampler from the common samplers (non-connection specific) collection.
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</summary>
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</member>
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<member name="M:Fusion.Radix.Sort(Fusion.Radix.SortTarget*,Fusion.Radix.SortTarget*,System.Int32,System.Int32*,System.Int32*)">
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<summary>
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Sort 4 byte integers
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</summary>
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<param name="a">array to sort</param>
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<param name="t">temp array that is >= aLength</param>
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<param name="aLength">length of array</param>
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<param name="p">integer array with size (1 << RADIX)</param>
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<param name="c">integer array with size (1 << RADIX) * 4</param>
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</member>
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</members>
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</doc>
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