2022-06-01 15:15:42 -04:00

35 lines
632 B
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class PlayerList : MonoBehaviour {
HashSet<int> playerIds = new();
TMP_Text text;
void Awake() {
text = GetComponent<TMP_Text>();
text.text = "";
}
public void SetPlayerList(IEnumerable<int> ids) {
playerIds.Clear();
foreach (int id in ids)
playerIds.Add(id);
}
public void Connected(int id) {
playerIds.Add(id);
UpdateList();
}
public void Disconnected(int id) {
playerIds.Remove(id);
UpdateList();
}
void UpdateList() {
text.text = "";
foreach (int playerId in playerIds)
text.text += $"Player #{playerId}\n";
}
}