mirror of
https://github.com/ConjureETS/ProjectClubCore.git
synced 2026-03-24 17:40:59 +00:00
101 lines
2.6 KiB
C#
101 lines
2.6 KiB
C#
//using System.Collections;
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//using System.Collections.Generic;
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//using UnityEngine;
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//using Fusion.Assistants;
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//#if UNITY_EDITOR
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//using UnityEditor;
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//#endif
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////[ExecuteInEditMode]
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//public class TelemetryDevelopmentCanvas : MonoBehaviour {
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// public void Awake() {
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// if (Application.isPlaying)
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// Destroy(this);
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// }
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// private static TelemetryDevelopmentCanvas _instance;
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// public static TelemetryDevelopmentCanvas Instance {
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// get {
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// if (_instance != null) {
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// return _instance;
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// }
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// var found = Object.FindObjectsOfType<TelemetryDevelopmentCanvas>(true);
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// for (int i = 0; i < found.Length; ++i) {
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// var devcanvas = found[i];
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// if (i == found.Length - 1) {
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// _instance = devcanvas;
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// return devcanvas;
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// } else {
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// // Destroy extra found dev canvases.
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// Object.Destroy(devcanvas);
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// }
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// }
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// _instance = (PrefabUtility.InstantiatePrefab(TelemetryPrefabs.TelemetryCanvas) as GameObject).AddComponent<TelemetryDevelopmentCanvas>();
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// return _instance;
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// }
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// }
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// private static RectTransform _rectTransform;
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// public static RectTransform RectTransform {
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// get {
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// if (_rectTransform)
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// return _rectTransform;
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// _rectTransform = Instance.GetComponent<RectTransform>();
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// return _rectTransform;
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// }
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// }
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// private static LineRenderer _lineRenderer;
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// public static LineRenderer LineRenderer {
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// get {
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// if (_lineRenderer)
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// return _lineRenderer;
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// _lineRenderer = Instance.GetComponent<LineRenderer>();
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// return _lineRenderer;
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// }
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// }
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//#if UNITY_EDITOR
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// [UnityEditor.Callbacks.DidReloadScripts]
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// public static void OnCompile() {
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// Selection.selectionChanged -= SelectionChanged;
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// Selection.selectionChanged += SelectionChanged;
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// }
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// //[InitializeOnLoadMethod]
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// //public static void OnLoad() {
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// // Selection.selectionChanged -= SelectionChanged;
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// // Selection.selectionChanged += SelectionChanged;
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// //}
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// ////[InitializeOnLoadMethod]
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// //void OnEnable() {
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// // Debug.LogWarning("Register");
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// // Selection.selectionChanged -= SelectionChanged;
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// // Selection.selectionChanged += SelectionChanged;
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// //}
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// //void OnDisable() {
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// // Selection.selectionChanged -= SelectionChanged;
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// //}
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// public static void SelectionChanged() {
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// var selected = Selection.activeGameObject;
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// if (selected != null && selected.TryGetComponent<TelemetryPopup>(out var found)) {
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// } else {
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// Instance.gameObject.SetActive(false);
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// }
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// }
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//#endif
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//}
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