Added meta files and remove bad namespaces

Will add better namespaces later
This commit is contained in:
Martin 2020-04-29 23:10:02 -04:00
parent ddd8e232a7
commit 49d2952bf8
26 changed files with 304 additions and 135 deletions

8
Attributes.meta Normal file
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8
CustomTypes.meta Normal file
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@ -1,11 +1,8 @@
using System;
namespace Util.CustomTypes
[Serializable]
public struct RangedFloat
{
[Serializable]
public struct RangedFloat
{
public float minValue;
public float maxValue;
}
}

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8
Editor.meta Normal file
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@ -1,12 +1,9 @@
using UnityEditor;
using UnityEngine;
using Util.ScriptableObjects.Audio;
namespace Editor.customInspector
[CustomEditor(typeof(AudioEvent), true)]
public class AudioEventInspector : Editor
{
[CustomEditor(typeof(AudioEvent), true)]
public class AudioEventInspector : UnityEditor.Editor
{
[SerializeField] private AudioSource audioSource;
private void OnEnable()
@ -34,5 +31,4 @@ namespace Editor.customInspector
EditorGUI.EndDisabledGroup();
}
}
}

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@ -1,12 +1,9 @@
using UnityEditor;
using UnityEngine;
using Util.CustomTypes;
namespace Editor.PropertyDrawer
[CustomPropertyDrawer(typeof(RangedFloat), true)]
public class RangedFloatDrawer : PropertyDrawer
{
[CustomPropertyDrawer(typeof(RangedFloat), true)]
public class RangedFloatDrawer : UnityEditor.PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
label = EditorGUI.BeginProperty(position, label, property);
@ -50,5 +47,4 @@ namespace Editor.PropertyDrawer
EditorGUI.EndProperty();
}
}
}

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8
ScriptableObjects.meta Normal file
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@ -1,9 +1,6 @@
using UnityEngine;
namespace Util.ScriptableObjects.Audio
public abstract class AudioEvent : ScriptableObject
{
public abstract class AudioEvent : ScriptableObject
{
public abstract void Play(AudioSource source);
}
}

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@ -1,11 +1,8 @@
using UnityEngine;
using Util.CustomTypes;
namespace Util.ScriptableObjects.Audio
[CreateAssetMenu(menuName = "ScriptableObject/SimpleAudioEvent")]
public class SimpleAudioEvent : AudioEvent
{
[CreateAssetMenu(menuName = "ScriptableObject/SimpleAudioEvent")]
public class SimpleAudioEvent : AudioEvent
{
public AudioClip[] clips;
public RangedFloat volume;
@ -20,5 +17,4 @@ namespace Util.ScriptableObjects.Audio
source.pitch = Random.Range(pitch.minValue, pitch.maxValue);
source.Play();
}
}
}

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8
UI.meta Normal file
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UI/Components.meta Normal file
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Utils.meta Normal file
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@ -1,10 +1,8 @@
using System.Collections.Generic;
using UnityEngine;
namespace Util
public class ObjectPool<T> where T : Object
{
public class ObjectPool<T> where T : Object
{
private readonly Queue<T> _pool;
private readonly List<T> _prefab;
@ -44,5 +42,4 @@ namespace Util
Pool(obj);
}
}
}
}

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