2023-03-17 23:41:38 -04:00

19 lines
533 B
C#

using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
namespace JohnsonUtils.Utilities
{
public static class Helpers
{
private static readonly Dictionary<float, WaitForSeconds> WaitDictionary = new();
[PublicAPI]
public static WaitForSeconds GetWait(float time)
{
if (WaitDictionary.TryGetValue(time, out var wait)) return wait;
WaitDictionary[time] = new WaitForSeconds(time);
return WaitDictionary[time];
}
}
}