mirror of
https://github.com/ConjureETS/Unity_Utils.git
synced 2026-03-24 04:50:58 +00:00
186 lines
5.7 KiB
C#
186 lines
5.7 KiB
C#
using UnityEngine;
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namespace JohnsonUtils.Utilities.Icons
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{
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[CreateAssetMenu(fileName = "MouseKeyboardIcons_", menuName = "AssetPack/MouseKeyboard Icons", order = 0)]
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public class MouseKeyboardIcons : ScriptableObject
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{
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public Sprite Zero;
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public Sprite One;
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public Sprite Two;
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public Sprite Three;
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public Sprite Four;
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public Sprite Five;
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public Sprite Six;
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public Sprite Seven;
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public Sprite Eight;
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public Sprite Nine;
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public Sprite Alt;
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public Sprite ArrowDown;
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public Sprite ArrowLeft;
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public Sprite ArrowRight;
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public Sprite ArrowUp;
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public Sprite Asterisk;
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public Sprite Backspace;
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public Sprite Ctrl;
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public Sprite Delete;
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public Sprite End;
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public Sprite Enter;
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public Sprite Escape;
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public Sprite F1;
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public Sprite F2;
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public Sprite F3;
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public Sprite F4;
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public Sprite F5;
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public Sprite F6;
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public Sprite F7;
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public Sprite F8;
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public Sprite F9;
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public Sprite F10;
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public Sprite F11;
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public Sprite F12;
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public Sprite Home;
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public Sprite LetterA;
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public Sprite LetterB;
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public Sprite LetterC;
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public Sprite LetterD;
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public Sprite LetterE;
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public Sprite LetterF;
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public Sprite LetterG;
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public Sprite LetterH;
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public Sprite LetterI;
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public Sprite LetterJ;
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public Sprite LetterK;
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public Sprite LetterL;
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public Sprite LetterM;
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public Sprite LetterN;
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public Sprite LetterO;
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public Sprite LetterP;
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public Sprite LetterQ;
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public Sprite LetterR;
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public Sprite LetterS;
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public Sprite LetterT;
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public Sprite LetterU;
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public Sprite LetterV;
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public Sprite LetterW;
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public Sprite LetterX;
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public Sprite LetterY;
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public Sprite LetterZ;
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public Sprite MarkLeft;
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public Sprite MarkRight;
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public Sprite Minus;
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public Sprite Plus;
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public Sprite MouseLeft;
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public Sprite MouseMiddle;
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public Sprite MouseRight;
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public Sprite MouseNone;
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public Sprite PageDown;
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public Sprite PageUp;
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public Sprite QuestionMark;
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public Sprite Quote;
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public Sprite Semicolon;
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public Sprite Shift;
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public Sprite Slash;
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public Sprite Space;
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public Sprite Tab;
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public Sprite Tilda;
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public Sprite GetSprite(string controlPath)
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{
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// From the input system, we get the path of the control on device. So we can just
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// map from that to the sprites we have for gamepads.
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return controlPath.ToLower() switch
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{
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"0" => Zero,
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"1" => One,
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"2" => Two,
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"3" => Three,
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"4" => Four,
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"5" => Five,
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"6" => Six,
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"7" => Seven,
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"8" => Eight,
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"9" => Nine,
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"alt" => Alt,
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"leftalt" => Alt,
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"rightalt" => Alt,
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"downarrow" => ArrowDown,
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"leftarrow" => ArrowLeft,
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"rightarrow" => ArrowRight,
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"uparrow" => ArrowUp,
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"*" => Asterisk,
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"backspace" => Backspace,
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"ctrl" => Ctrl,
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"leftctrl" => Ctrl,
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"rightctrl" => Ctrl,
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"delete" => Delete,
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"end" => End,
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"enter" => Enter,
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"escape" => Escape,
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"f1" => F1,
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"f2" => F2,
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"f3" => F3,
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"f4" => F4,
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"f5" => F5,
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"f6" => F6,
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"f7" => F7,
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"f8" => F8,
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"f9" => F9,
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"f10" => F10,
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"f11" => F11,
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"f12" => F12,
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"home" => Home,
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"a" => LetterA,
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"b" => LetterB,
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"c" => LetterC,
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"d" => LetterD,
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"e" => LetterE,
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"f" => LetterF,
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"g" => LetterG,
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"h" => LetterH,
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"i" => LetterI,
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"j" => LetterJ,
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"k" => LetterK,
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"l" => LetterL,
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"m" => LetterM,
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"n" => LetterN,
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"o" => LetterO,
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"p" => LetterP,
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"q" => LetterQ,
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"r" => LetterR,
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"s" => LetterS,
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"t" => LetterT,
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"u" => LetterU,
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"v" => LetterV,
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"w" => LetterW,
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"x" => LetterX,
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"y" => LetterY,
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"z" => LetterZ,
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"[" => MarkLeft,
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"]" => MarkRight,
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"-" => Minus,
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"+" => Plus,
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"leftmouse" => MouseLeft,
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"middlemouse" => MouseMiddle,
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"rightmouse" => MouseRight,
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"leftbutton" => MouseLeft,
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"middlebutton" => MouseMiddle,
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"rightbutton" => MouseRight,
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"press" => MouseNone,
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"pagedown" => PageDown,
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"pageup" => PageUp,
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"?" => QuestionMark,
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"\"" => Quote,
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";" => Semicolon,
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"shift" => Shift,
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"leftshift" => Shift,
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"rightshift" => Shift,
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"/" => Slash,
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"space" => Space,
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"tab" => Tab,
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"~" => Tilda,
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_ => null
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};
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}
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}
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} |