mirror of
https://github.com/ConjureETS/Unity_Utils.git
synced 2026-03-23 20:40:58 +00:00
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using JetBrains.Annotations;
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using UnityEngine;
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using UnityEngine.Events;
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namespace JohnsonUtils.Common
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{
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public class TimerWrapper : MonoBehaviour
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{
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[PublicAPI] public UnityAction OnTimerOver;
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[SerializeField, Min(0)] private float startTime;
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[SerializeField] private bool countDown = true;
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[SerializeField] private bool startOnAwake;
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[SerializeField] private bool startOnStart;
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private Timer _timer;
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[PublicAPI] public bool IsRunning => _timer.IsRunning;
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[PublicAPI] public float CurrentTime => _timer.CurrentTime;
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private void Awake()
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{
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_timer = new Timer(startTime, countDown);
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_timer.OnTimeOver += OnTimeOver;
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if (startOnAwake) _timer.Start();
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}
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private void Start()
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{
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if (startOnStart) _timer.Start();
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}
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private void Update()
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{
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_timer.Tick(Time.deltaTime);
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}
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[PublicAPI] public void StartTimer() => _timer.Start();
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[PublicAPI] public void PauseTimer() => _timer.Pause();
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[PublicAPI] public void StopTimer() => _timer.Stop();
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[PublicAPI] public void ResetTimer() => _timer.Reset();
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private void OnTimeOver() => OnTimerOver?.Invoke();
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}
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} |