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21 lines
618 B
C#
21 lines
618 B
C#
using AudioEvent;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace UI
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{
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public class ButtonUIComponent : UIComponentBase
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{
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[SerializeField] private Button _button;
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[SerializeField] private SimpleAudioEvent _clickSound;
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[SerializeField] private AudioSource _audioSource;
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private void Awake() => _button.onClick.AddListener(() => _clickSound.Play(_audioSource));
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public void OnClick(UnityAction callback) => _button.onClick.AddListener(callback);
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private void OnDestroy() => _button.onClick.RemoveAllListeners();
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}
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} |