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22 lines
440 B
C#
22 lines
440 B
C#
using System;
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namespace RangedValue
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{
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[Serializable]
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public struct RangedFloat
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{
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public float MinValue;
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public float MaxValue;
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public RangedFloat(float minValue, float maxValue)
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{
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MinValue = minValue;
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MaxValue = maxValue;
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}
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public float RandomValueInRange()
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{
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return UnityEngine.Random.Range(MinValue, MaxValue);
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}
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}
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} |