Unity_Utils/ScriptableObjects/Audio/SimpleAudioEvent.cs
2020-04-29 22:08:44 -04:00

24 lines
701 B
C#

using UnityEngine;
using Util.CustomTypes;
namespace Util.ScriptableObjects.Audio
{
[CreateAssetMenu(menuName = "ScriptableObject/SimpleAudioEvent")]
public class SimpleAudioEvent : AudioEvent
{
public AudioClip[] clips;
public RangedFloat volume;
[MinMaxRange(0, 2)] public RangedFloat pitch;
public override void Play(AudioSource source)
{
if (clips.Length == 0) return;
source.clip = clips[Random.Range(0, clips.Length)];
source.volume = Random.Range(volume.minValue, volume.maxValue);
source.pitch = Random.Range(pitch.minValue, pitch.maxValue);
source.Play();
}
}
}