mirror of
https://github.com/ConjureETS/Unity_Utils.git
synced 2026-03-23 20:40:58 +00:00
204 lines
7.3 KiB
C#
204 lines
7.3 KiB
C#
using System;
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using Canvases.Components;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Utilities;
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using Utilities.Extensions;
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namespace Canvases.Menu.Rebind
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{
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public class RebindActionUI : MonoBehaviour
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{
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public event Action<string, string> UpdateBindingUIEvent;
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[SerializeField] private TextUIComponent actionLabel;
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[SerializeField] private RebindReferences mainBindingReferences;
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[SerializeField] private RebindReferences altBindingReferences;
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private TextUIComponent rebindOverlay;
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private InputAction action;
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private InputActionRebindingExtensions.RebindingOperation rebindOperation;
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public void ResetToDefault()
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{
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action.actionMap.Disable();
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action.RemoveBindingOverride(mainBindingReferences.Index);
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action.RemoveBindingOverride(altBindingReferences.Index);
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UpdateBindingDisplay();
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action.actionMap.Enable();
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}
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private void StartInteractiveRebind(int index)
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{
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action.actionMap.Disable();
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PerformInteractiveRebind(index);
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action.actionMap.Enable();
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}
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private void PerformInteractiveRebind(int bindingIndex)
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{
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rebindOperation?.Cancel(); // Will null out rebindOperation.
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void CleanUp(InputActionRebindingExtensions.RebindingOperation rebindingOperation)
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{
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if (rebindOverlay != null)
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{
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rebindOverlay.SetActive(false);
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}
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UpdateBindingDisplay();
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rebindOperation?.Dispose();
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rebindOperation = null;
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}
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// Configure the rebind.
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rebindOperation = action.PerformInteractiveRebinding(bindingIndex)
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.OnCancel(CleanUp)
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.OnComplete(CleanUp);
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// If it's a part binding, show the name of the part in the UI.
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string partName = string.Empty;
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if (action.bindings[bindingIndex].isPartOfComposite)
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partName = $"Binding '{action.bindings[bindingIndex].name}'. ";
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// Bring up rebind overlay, if we have one.
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if (rebindOverlay != null)
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{
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rebindOverlay.Show();
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string text = !string.IsNullOrEmpty(rebindOperation.expectedControlType)
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? $"{partName}Waiting for {rebindOperation.expectedControlType} input..."
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: $"{partName}Waiting for input...";
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rebindOverlay.Text =text;
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}
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// If we have no rebind overlay and no callback but we have a binding text label,
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// temporarily set the binding text label to "<Waiting>".
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if (rebindOverlay == null && mainBindingReferences.Text != null)
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mainBindingReferences.Text.Text = "<Waiting...>";
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rebindOperation.Start();
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}
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protected void OnEnable()
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{
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mainBindingReferences.Button.OnClick += () => StartInteractiveRebind(mainBindingReferences.Index);
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altBindingReferences.Button.OnClick += () => StartInteractiveRebind(altBindingReferences.Index);
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}
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protected void OnDisable()
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{
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rebindOperation?.Dispose();
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rebindOperation = null;
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}
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private void UpdateActionLabel()
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{
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if (actionLabel == null) return;
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string actionLabelText = action.bindings[mainBindingReferences.Index].isPartOfComposite
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? action.bindings[mainBindingReferences.Index].name.Capitalize()
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: action.name;
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if (actionLabelText.Equals("Dash")) actionLabelText = "Tackle";
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actionLabel.Text = actionLabelText;
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}
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public void UpdateBindingDisplay(bool shouldCallEvent = true)
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{
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string mainDisplayString = string.Empty;
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string altDisplayString = string.Empty;
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string deviceLayoutName = string.Empty;
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string mainControlPath = string.Empty;
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string altControlPath = string.Empty;
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if (action != null)
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{
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if (mainBindingReferences.Index != -1)
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mainDisplayString = action.GetBindingDisplayString(mainBindingReferences.Index,
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out deviceLayoutName,
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out mainControlPath);
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if (altBindingReferences.Index != -1)
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altDisplayString = action.GetBindingDisplayString(altBindingReferences.Index, out _,
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out altControlPath);
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}
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UpdateDuplicateText(mainBindingReferences, mainDisplayString);
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UpdateDuplicateText(altBindingReferences, altDisplayString);
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Sprite mainIcon = BindingsIconsUtil.GetSprite(deviceLayoutName, mainControlPath);
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Sprite altIcon = BindingsIconsUtil.GetSprite(deviceLayoutName, altControlPath);
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DisplayIcon(mainBindingReferences, mainIcon);
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DisplayIcon(altBindingReferences, altIcon);
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if (shouldCallEvent)
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{
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UpdateBindingUIEvent?.Invoke(deviceLayoutName, mainControlPath);
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}
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}
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private void DisplayIcon(RebindReferences reference, Sprite mainIcon)
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{
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if (mainIcon != null)
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{
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reference.Text.Hide();
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reference.Image.Sprite = mainIcon;
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reference.Image.Show();
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}
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else
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{
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reference.Text.Show();
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reference.Image.Hide();
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}
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}
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private void UpdateDuplicateText(RebindReferences reference, string mainDisplayString)
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{
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if (reference.Text == null) return;
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reference.Text.Text = mainDisplayString == "Delta" ? "Mouse" : mainDisplayString;
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bool mainDuplicate = CheckDuplicateBindings(reference.Index);
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reference.Button.Color = mainDuplicate ? Color.red : Color.white;
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}
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private bool CheckDuplicateBindings(int bindingIndex)
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{
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if (action == null) return false;
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InputBinding newBinding = action.bindings[bindingIndex];
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if (newBinding.effectivePath.IsNullOrEmpty()) return false;
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foreach (InputBinding binding in action.actionMap.bindings)
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{
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if (binding.action == newBinding.action) continue;
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if (binding.effectivePath == newBinding.effectivePath) return true;
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}
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if (!action.bindings[0].isComposite) return false;
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for (int i = 1; i < action.bindings.Count; i++)
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{
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if (i == bindingIndex) continue;
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if (action.bindings[i].effectivePath == newBinding.effectivePath)
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{
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return true;
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}
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}
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return false;
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}
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public void Initialize(int bindingIndex, InputAction inputAction, TextUIComponent overlay,
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Action<string, string> onUpdateBindingUIEvent)
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{
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mainBindingReferences.Index = bindingIndex;
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altBindingReferences.Index = bindingIndex + 1;
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action = inputAction;
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rebindOverlay = overlay;
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UpdateBindingUIEvent += onUpdateBindingUIEvent;
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UpdateActionLabel();
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UpdateBindingDisplay();
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}
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}
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} |