mirror of
https://github.com/ConjureETS/Unity_Utils.git
synced 2026-03-23 20:40:58 +00:00
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace Common
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{
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public class TimerWrapper : MonoBehaviour
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{
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public UnityAction OnTimerOver;
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[SerializeField, Min(0)] private float startTime;
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[SerializeField] private bool countDown = true;
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[SerializeField] private bool startOnAwake;
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[SerializeField] private bool startOnStart;
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private Timer timer;
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public bool IsRunning => timer.IsRunning;
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public float CurrentTime => timer.CurrentTime;
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private void Awake()
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{
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timer = new Timer(startTime, countDown);
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timer.OnTimeOver += OnTimeOver;
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if (startOnAwake) timer.Start();
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}
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private void Start()
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{
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if (startOnStart) timer.Start();
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}
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private void Update()
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{
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timer.Tick(Time.deltaTime);
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}
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public void StartTimer() => timer.Start();
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public void PauseTimer() => timer.Pause();
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public void StopTimer() => timer.Stop();
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public void ResetTimer() => timer.Reset();
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private void OnTimeOver() => OnTimerOver?.Invoke();
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}
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} |