Unity_Utils/RangedFloat/MinMaxRangeAttribute.cs

16 lines
298 B
C#

using System;
namespace RangedValue
{
public class MinMaxRangeAttribute : Attribute
{
public float Min { get; }
public float Max { get; }
public MinMaxRangeAttribute(float min, float max)
{
Min = min;
Max = max;
}
}
}