diff --git a/Assets/Scripts/TagLayerManager.cs b/Assets/Scripts/TagLayerManager.cs index c02baca..b029722 100644 --- a/Assets/Scripts/TagLayerManager.cs +++ b/Assets/Scripts/TagLayerManager.cs @@ -6,11 +6,11 @@ using System.Linq; public class TagLayerManager : MonoBehaviour { // Use this for initialization - private static readonly string[] availableTags = UnityEditorInternal.InternalEditorUtility.tags; + //private static readonly string[] availableTags = UnityEditorInternal.InternalEditorUtility.tags; // TODO FIND A WAY TO ADD EXCEPTION ERROR IF THE USER OMMIT TO ADD TAGS!!! - public static string Human = availableTags[7]; - public static string VampirePlayer = availableTags[8]; - public static string ZombiePlayer = availableTags[9]; + public static string Human = "Human"; + public static string VampirePlayer = "VampirePlayer"; + public static string ZombiePlayer = "ZombiePlayer"; // TODO remove hard coding layers public static int HumanLayerIndex = 8; public static int VampireLayerIndex = 9; diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 2ed2dba..c34321a 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -7,3 +7,5 @@ EditorBuildSettings: m_Scenes: - enabled: 1 path: Assets/Scenes/AwesomeSplashScreen.unity + - enabled: 1 + path: Assets/Scenes/Scene_Legere.unity