mirror of
https://github.com/ConjureETS/VZ.git
synced 2026-03-24 02:11:15 +00:00
- added zombie material (temporary)
- Updated class unit (added a destroyUnit method) - Updated ZombeUnit and VampireUnit, now the class detect that there are ennemies and will attack each other when intering in collision.
This commit is contained in:
parent
1571326998
commit
4690abe842
138
Assets/Materials/zombie_color.mat
Normal file
138
Assets/Materials/zombie_color.mat
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: zombie_color
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 5
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TexEnvs:
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _MainTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _BumpMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _DetailNormalMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _ParallaxMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _OcclusionMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _EmissionMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _DetailMask
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _DetailAlbedoMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _MetallicGlossMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _SrcBlend
|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _DstBlend
|
||||||
|
second: 0
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Cutoff
|
||||||
|
second: .5
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Parallax
|
||||||
|
second: .0199999996
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _ZWrite
|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Glossiness
|
||||||
|
second: .5
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _BumpScale
|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _OcclusionStrength
|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _DetailNormalMapScale
|
||||||
|
second: 1
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _UVSec
|
||||||
|
second: 0
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Mode
|
||||||
|
second: 0
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Metallic
|
||||||
|
second: 0
|
||||||
|
m_Colors:
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _EmissionColor
|
||||||
|
second: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
name: _Color
|
||||||
|
second: {r: 0, g: .477941155, b: .22084181, a: 1}
|
||||||
8
Assets/Materials/zombie_color.mat.meta
Normal file
8
Assets/Materials/zombie_color.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 200604d182d5e4949a10b24fc68a7d94
|
||||||
|
timeCreated: 1439316618
|
||||||
|
licenseType: Free
|
||||||
|
NativeFormatImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -174,6 +174,93 @@ MeshFilter:
|
|||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_GameObject: {fileID: 90076749}
|
m_GameObject: {fileID: 90076749}
|
||||||
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
|
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!1 &110104606
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
serializedVersion: 4
|
||||||
|
m_Component:
|
||||||
|
- 4: {fileID: 110104611}
|
||||||
|
- 33: {fileID: 110104610}
|
||||||
|
- 135: {fileID: 110104609}
|
||||||
|
- 23: {fileID: 110104608}
|
||||||
|
- 114: {fileID: 110104607}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: ZombieCollisionField
|
||||||
|
m_TagString: ZombiePlayer
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &110104607
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 110104606}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 9346fd84c59bd7d42a27381aeed17dbf, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
defaultHp: 250
|
||||||
|
defaultAttack: 100
|
||||||
|
--- !u!23 &110104608
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 110104606}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_SubsetIndices:
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_UseLightProbes: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_PreserveUVs: 1
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_AutoUVMaxDistance: .5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
--- !u!135 &110104609
|
||||||
|
SphereCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 110104606}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Radius: 3
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &110104610
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 110104606}
|
||||||
|
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!4 &110104611
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 110104606}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1589771518}
|
||||||
|
m_RootOrder: 0
|
||||||
--- !u!1 &209133695
|
--- !u!1 &209133695
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -249,7 +336,7 @@ Transform:
|
|||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 90076750}
|
- {fileID: 90076750}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 1
|
||||||
--- !u!143 &209133700
|
--- !u!143 &209133700
|
||||||
CharacterController:
|
CharacterController:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -280,7 +367,7 @@ Rigidbody:
|
|||||||
m_UseGravity: 1
|
m_UseGravity: 1
|
||||||
m_IsKinematic: 0
|
m_IsKinematic: 0
|
||||||
m_Interpolate: 0
|
m_Interpolate: 0
|
||||||
m_Constraints: 0
|
m_Constraints: 112
|
||||||
m_CollisionDetection: 0
|
m_CollisionDetection: 0
|
||||||
--- !u!1 &215281597
|
--- !u!1 &215281597
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -341,7 +428,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 3
|
||||||
--- !u!1 &370620261
|
--- !u!1 &370620261
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -426,7 +513,115 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 2
|
||||||
|
--- !u!1 &1589771517
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
serializedVersion: 4
|
||||||
|
m_Component:
|
||||||
|
- 4: {fileID: 1589771518}
|
||||||
|
- 33: {fileID: 1589771523}
|
||||||
|
- 65: {fileID: 1589771522}
|
||||||
|
- 23: {fileID: 1589771521}
|
||||||
|
- 143: {fileID: 1589771520}
|
||||||
|
- 54: {fileID: 1589771519}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Zombie
|
||||||
|
m_TagString: ZombiePlayer
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1589771518
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1589771517}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 5, z: 15}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 110104611}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
--- !u!54 &1589771519
|
||||||
|
Rigidbody:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1589771517}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Mass: 1
|
||||||
|
m_Drag: 0
|
||||||
|
m_AngularDrag: .0500000007
|
||||||
|
m_UseGravity: 1
|
||||||
|
m_IsKinematic: 0
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_Constraints: 0
|
||||||
|
m_CollisionDetection: 0
|
||||||
|
--- !u!143 &1589771520
|
||||||
|
CharacterController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1589771517}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Height: 1
|
||||||
|
m_Radius: .5
|
||||||
|
m_SlopeLimit: 45
|
||||||
|
m_StepOffset: .300000012
|
||||||
|
m_SkinWidth: .0799999982
|
||||||
|
m_MinMoveDistance: .00100000005
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!23 &1589771521
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1589771517}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 200604d182d5e4949a10b24fc68a7d94, type: 2}
|
||||||
|
m_SubsetIndices:
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_UseLightProbes: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_PreserveUVs: 1
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_AutoUVMaxDistance: .5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
--- !u!65 &1589771522
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1589771517}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &1589771523
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1589771517}
|
||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
--- !u!1 &1674696785
|
--- !u!1 &1674696785
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -458,7 +653,7 @@ Transform:
|
|||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 2081975386}
|
- {fileID: 2081975386}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 4
|
||||||
--- !u!23 &1674696787
|
--- !u!23 &1674696787
|
||||||
MeshRenderer:
|
MeshRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -586,7 +781,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 5
|
||||||
--- !u!1 &2081975382
|
--- !u!1 &2081975382
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -6,51 +6,59 @@ using JetBrains.Annotations;
|
|||||||
|
|
||||||
public class Unit : MonoBehaviour
|
public class Unit : MonoBehaviour
|
||||||
{
|
{
|
||||||
private LinkedList<Command> commandList;
|
private LinkedList<Command> commandList;
|
||||||
public int defaultHp = 250;
|
public int defaultHp = 250;
|
||||||
public int defaultAttack = 100;
|
public int defaultAttack = 100;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start ()
|
void Start ()
|
||||||
{
|
{
|
||||||
// initialize default hp
|
// initialize default hp
|
||||||
//Hp = defaultHp;
|
//Hp = defaultHp;
|
||||||
// initialize default attack
|
// initialize default attack
|
||||||
Attack = defaultAttack;
|
Attack = defaultAttack;
|
||||||
// initialize default team
|
// initialize default team
|
||||||
// initialize default specie
|
// initialize default specie
|
||||||
isDead = false;
|
isDead = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Add a command at the end of the list
|
/// Add a command at the end of the list
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="c">The command to add</param>
|
/// <param name="c">The command to add</param>
|
||||||
public void addCommand(Command c)
|
protected void addCommand(Command c)
|
||||||
{
|
{
|
||||||
this.commandList.AddLast(c);
|
this.commandList.AddLast(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void executeCommand()
|
protected void executeCommand()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Unit properties
|
/// <summary>
|
||||||
|
/// Destroy the current unit
|
||||||
|
/// </summary>
|
||||||
|
protected void DestroyUnit()
|
||||||
|
{
|
||||||
|
Destroy(this.transform.parent.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Unit properties
|
||||||
|
|
||||||
public int Hp { get; set; }
|
public int Hp { get; set; }
|
||||||
|
|
||||||
public int Attack { get; set; }
|
public int Attack { get; set; }
|
||||||
//public bool isAlly { get; set; }
|
//public bool isAlly { get; set; }
|
||||||
//public bool isHuman { get; set; }
|
//public bool isHuman { get; set; }
|
||||||
public bool isDead { get; set; }
|
public bool isDead { get; set; }
|
||||||
|
|
||||||
public String Tag
|
public String Tag
|
||||||
{
|
{
|
||||||
get { return this.gameObject.tag; }
|
get { return this.gameObject.tag; }
|
||||||
set { gameObject.tag = value; }
|
set { gameObject.tag = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -6,91 +6,92 @@ using System.Collections;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class VampireUnit : Unit
|
public class VampireUnit : Unit
|
||||||
{
|
{
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
|
|
||||||
void Start ()
|
void Start ()
|
||||||
{
|
{
|
||||||
InitializeDefaultTag();
|
InitializeDefaultTag();
|
||||||
// initialize default hp
|
// initialize default hp
|
||||||
//Hp = defaultHp;
|
//Hp = defaultHp;
|
||||||
// initialize default attack
|
// initialize default attack
|
||||||
Attack = defaultAttack;
|
Attack = defaultAttack;
|
||||||
// initialize default team
|
// initialize default team
|
||||||
// initialize default specie
|
// initialize default specie
|
||||||
isDead = false;
|
isDead = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update ()
|
void Update ()
|
||||||
{
|
{
|
||||||
if (isDead)
|
if (isDead)
|
||||||
{
|
{
|
||||||
// TODO play dead animation before destroying unit
|
// TODO play dead animation before destroying unit
|
||||||
DestroyUnit();
|
DestroyUnit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitializeDefaultTag()
|
private void InitializeDefaultTag()
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
this.Tag = TagManager.VampirePlayer; // set the tag to player 1
|
this.Tag = TagManager.VampirePlayer; // set the tag to player 1
|
||||||
}
|
}
|
||||||
catch (IndexOutOfRangeException ex)
|
catch (IndexOutOfRangeException ex)
|
||||||
{
|
{
|
||||||
Debug.LogError( "Please set a vampire Tag, check the Tag & layers in the inspector!\n" + ex );
|
Debug.LogError( "Please set a vampire Tag, check the Tag & layers in the inspector!\n" + ex );
|
||||||
}
|
}
|
||||||
|
|
||||||
// set the tag of the gameObject to vampire
|
// set the tag of the gameObject to vampire
|
||||||
if (this.gameObject.tag != Tag)
|
if (this.gameObject.tag != Tag)
|
||||||
{
|
{
|
||||||
this.gameObject.tag = Tag;
|
this.gameObject.tag = Tag;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CaptureHuman(Unit unit)
|
void CaptureHuman(Unit unit)
|
||||||
{
|
{
|
||||||
// TODO either add the human as a squad member or change it's tag to vampireHuman
|
// TODO either add the human as a squad member or change it's tag to vampireHuman
|
||||||
// when the player is transformed we just make VampireUnit vampireUnit2 = (VampireUnit) unit;
|
// when the player is transformed we just make VampireUnit vampireUnit2 = (VampireUnit) unit;
|
||||||
Debug.Log("Entered in collision with: " + unit.Tag );
|
Debug.Log("Entered in collision with: " + unit.Tag );
|
||||||
}
|
}
|
||||||
|
|
||||||
void AttackEnemy(Unit unit)
|
void AttackEnemy(Unit unit)
|
||||||
{
|
{
|
||||||
// compute the amount of hp reduced to this unit
|
//TODO improve this method to compute the reduce of hp, etc...
|
||||||
unit.Hp -= Attack; // we remove some hp of the unit that was
|
if (unit.Hp <= 0)
|
||||||
Debug.Log("Attacked the ennemy : " + unit.Tag);
|
{
|
||||||
}
|
unit.isDead = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// compute the amount of hp reduced to this unit
|
||||||
|
unit.Hp -= Attack; // we remove some hp of the unit that was
|
||||||
|
|
||||||
/// <summary>
|
Debug.Log("Attacked the ennemy : " + unit.Tag);
|
||||||
/// Destroy the current unit
|
}
|
||||||
/// </summary>
|
}
|
||||||
void DestroyUnit()
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerEnter(Collider collider)
|
void OnTriggerEnter(Collider collider)
|
||||||
{
|
{
|
||||||
//var objectTag = collider.gameObject;
|
//var objectTag = collider.gameObject;
|
||||||
// check if the game object have an attached Unit class
|
// check if the game object have an attached Unit class
|
||||||
//switch(objectTag.GetType())
|
//switch(objectTag.GetType())
|
||||||
var unitComponent = collider.GetComponent<Unit>();
|
var unitComponent = collider.GetComponent<Unit>();
|
||||||
|
|
||||||
if (unitComponent != null)
|
if (unitComponent != null)
|
||||||
{
|
{
|
||||||
// check if the unit is not a friendly one
|
// check if the unit is not a friendly one
|
||||||
if (this.Tag != unitComponent.Tag)
|
if (this.Tag != unitComponent.Tag)
|
||||||
{
|
{
|
||||||
if (unitComponent.Tag.Equals(TagManager.Human))
|
if (unitComponent.Tag.Equals(TagManager.Human))
|
||||||
{
|
{
|
||||||
CaptureHuman(unitComponent);
|
CaptureHuman(unitComponent);
|
||||||
}
|
}
|
||||||
else // we know that it's an ennemy
|
else // we know that it's an ennemy
|
||||||
{
|
{
|
||||||
AttackEnemy(unitComponent);
|
AttackEnemy(unitComponent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,36 +1,95 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
/// <summary>
|
||||||
public class ZombieUnit : Unit
|
/// This class contains the information of the Vampire Units.
|
||||||
|
/// </summary>
|
||||||
|
public class ZombieUnit : Unit
|
||||||
{
|
{
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
InitializeDefaultTag();
|
InitializeDefaultTag();
|
||||||
|
// initialize default hp
|
||||||
|
//Hp = defaultHp;
|
||||||
|
// initialize default attack
|
||||||
|
Attack = defaultAttack;
|
||||||
|
// initialize default team
|
||||||
|
// initialize default specie
|
||||||
|
isDead = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (isDead)
|
||||||
|
{
|
||||||
|
// TODO play dead animation before destroying unit
|
||||||
|
DestroyUnit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitializeDefaultTag()
|
private void InitializeDefaultTag()
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
this.Tag = TagManager.ZombiePlayer; // set the tag to Zombie
|
this.Tag = TagManager.ZombiePlayer; // set the tag to player 1
|
||||||
}
|
}
|
||||||
catch (IndexOutOfRangeException ex)
|
catch (IndexOutOfRangeException ex)
|
||||||
{
|
{
|
||||||
Debug.LogError("Please set a zombie Tag, check the Tag & layers in the inspector!\n" + ex);
|
Debug.LogError("Please set a vampire Tag, check the Tag & layers in the inspector!\n" + ex);
|
||||||
}
|
}
|
||||||
|
|
||||||
// set the tag of the gameObject to zombie
|
// set the tag of the gameObject to vampire
|
||||||
if (this.gameObject.tag != Tag)
|
if (this.gameObject.tag != Tag)
|
||||||
{
|
{
|
||||||
this.gameObject.tag = Tag;
|
this.gameObject.tag = Tag;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CaptureHuman(Unit unit)
|
||||||
|
{
|
||||||
|
// TODO either add the human as a squad member or change it's tag to vampireHuman
|
||||||
|
// when the player is transformed we just make VampireUnit vampireUnit2 = (VampireUnit) unit;
|
||||||
|
Debug.Log("Entered in collision with: " + unit.Tag);
|
||||||
|
}
|
||||||
|
void AttackEnemy(Unit unit)
|
||||||
|
{
|
||||||
|
if (unit.Hp <= 0)
|
||||||
|
{
|
||||||
|
unit.isDead = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// compute the amount of hp reduced to this unit
|
||||||
|
unit.Hp -= Attack; // we remove some hp of the unit that was
|
||||||
|
|
||||||
|
Debug.Log("Attacked the ennemy : " + unit.Tag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider collider)
|
||||||
|
{
|
||||||
|
//var objectTag = collider.gameObject;
|
||||||
|
// check if the game object have an attached Unit class
|
||||||
|
//switch(objectTag.GetType())
|
||||||
|
var unitComponent = collider.GetComponent<Unit>();
|
||||||
|
|
||||||
|
if (unitComponent != null)
|
||||||
|
{
|
||||||
|
// check if the unit is not a friendly one
|
||||||
|
if (this.Tag != unitComponent.Tag)
|
||||||
|
{
|
||||||
|
if (unitComponent.Tag.Equals(TagManager.Human))
|
||||||
|
{
|
||||||
|
CaptureHuman(unitComponent);
|
||||||
|
}
|
||||||
|
else // we know that it's an ennemy
|
||||||
|
{
|
||||||
|
AttackEnemy(unitComponent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user