mirror of
https://github.com/ConjureETS/VZ.git
synced 2026-03-24 02:11:15 +00:00
Merge branch 'master' of github.com:ConjureETS/VZ
This commit is contained in:
commit
962a9ed35c
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15
Assets/Scripts/Player.cs
Normal file
15
Assets/Scripts/Player.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class Player : MonoBehaviour {
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
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||||||
12
Assets/Scripts/Player.cs.meta
Normal file
12
Assets/Scripts/Player.cs.meta
Normal file
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: f4b18e96a6eb52a45aaba62707bfb43a
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29
Assets/Scripts/Player1Controller.cs
Normal file
29
Assets/Scripts/Player1Controller.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class Player1Controller : MonoBehaviour {
|
||||||
|
|
||||||
|
public SquadCamera squadCamera;
|
||||||
|
public Squad[] squads;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
squadCamera.SetTarget(squads[0].gameObject.transform.position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
if (Input.GetAxisRaw("Opt1-1") == 1f) {
|
||||||
|
squadCamera.SetTarget(squads[0].gameObject.transform.position);
|
||||||
|
}
|
||||||
|
else if (Input.GetAxisRaw("Opt2-1") == 1f) {
|
||||||
|
squadCamera.SetTarget(squads[1].gameObject.transform.position);
|
||||||
|
}
|
||||||
|
else if (Input.GetAxisRaw("Opt3-1") == 1f) {
|
||||||
|
squadCamera.SetTarget(squads[2].gameObject.transform.position);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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12
Assets/Scripts/Player1Controller.cs.meta
Normal file
12
Assets/Scripts/Player1Controller.cs.meta
Normal file
@ -0,0 +1,12 @@
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|
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27
Assets/Scripts/Player2Controller.cs
Normal file
27
Assets/Scripts/Player2Controller.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class Player2Controller : MonoBehaviour {
|
||||||
|
|
||||||
|
public SquadCamera squadCamera;
|
||||||
|
public Squad[] squads;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
squadCamera.SetTarget(squads[0].gameObject.transform.position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
if (Input.GetAxisRaw("Opt1-2") == 1f) {
|
||||||
|
squadCamera.SetTarget(squads[0].gameObject.transform.position);
|
||||||
|
}
|
||||||
|
else if (Input.GetAxisRaw("Opt2-2") == 1f) {
|
||||||
|
squadCamera.SetTarget(squads[1].gameObject.transform.position);
|
||||||
|
}
|
||||||
|
else if (Input.GetAxisRaw("Opt3-2") == 1f) {
|
||||||
|
squadCamera.SetTarget(squads[2].gameObject.transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/Player2Controller.cs.meta
Normal file
12
Assets/Scripts/Player2Controller.cs.meta
Normal file
@ -0,0 +1,12 @@
|
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|
fileFormatVersion: 2
|
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|
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|
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|
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|
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|
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|
MonoImporter:
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|
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|
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assetBundleVariant:
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@ -3,72 +3,39 @@ using System.Collections;
|
|||||||
|
|
||||||
public class SquadCamera : MonoBehaviour {
|
public class SquadCamera : MonoBehaviour {
|
||||||
|
|
||||||
public GameObject[] squads;
|
private Vector3 target;
|
||||||
private GameObject target;
|
public float y = 25f; // store the height value since it will never change
|
||||||
public enum Player { Player1, Player2 };
|
|
||||||
public Player player;
|
|
||||||
|
|
||||||
private float y; // store the height value since it will never change
|
|
||||||
|
|
||||||
|
|
||||||
public float transitionDuration = 2.5f;
|
public float transitionDuration = 2.5f;
|
||||||
|
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
this.target = squads[0];
|
target = Vector3.zero;
|
||||||
|
|
||||||
this.transform.position= new Vector3(
|
|
||||||
target.gameObject.transform.position.x,
|
|
||||||
this.transform.position.y,
|
|
||||||
target.gameObject.transform.position.z);
|
|
||||||
|
|
||||||
this.y = this.transform.position.y;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update () {
|
void Update () {
|
||||||
|
|
||||||
Vector3 previousTarget = target.transform.position;
|
|
||||||
|
|
||||||
|
|
||||||
if(Input.GetAxisRaw("Opt1-1") == 1f){
|
|
||||||
target = squads[0];
|
|
||||||
}
|
|
||||||
else if (Input.GetAxisRaw("Opt2-1") == 1f) {
|
|
||||||
|
|
||||||
target = squads[1];
|
|
||||||
}
|
|
||||||
else if (Input.GetAxisRaw("Opt3-1") == 1f) {
|
|
||||||
target = squads[2];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetTarget(Vector3 newTarget) {
|
||||||
|
Vector3 previousTarget = target;
|
||||||
|
|
||||||
if (!previousTarget.Equals(target.transform.position)) {
|
if (!previousTarget.Equals(newTarget)) {
|
||||||
|
|
||||||
|
|
||||||
StartCoroutine(Transition());
|
|
||||||
|
|
||||||
|
target = newTarget;
|
||||||
|
StopCoroutine("Transition");
|
||||||
|
StartCoroutine("Transition");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
IEnumerator Transition() {
|
IEnumerator Transition() {
|
||||||
|
|
||||||
float t = 0.0f;
|
float t = 0.0f;
|
||||||
|
|
||||||
Vector3 startingPos = transform.position;
|
Vector3 startingPos = transform.position;
|
||||||
|
Vector3 destination = new Vector3( target.x, y, target.z );
|
||||||
Vector3 destination = new Vector3(
|
|
||||||
target.transform.position.x,
|
|
||||||
y,
|
|
||||||
target.transform.position.z
|
|
||||||
);
|
|
||||||
|
|
||||||
while (t < 1.0f) {
|
while (t < 1.0f) {
|
||||||
|
|
||||||
|
|||||||
@ -154,7 +154,7 @@ InputManager:
|
|||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: 3
|
positiveButton: 9
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user