- Added relative movement towards the squad leader (hard code)

This commit is contained in:
Samuel 2015-08-13 19:16:24 -04:00
parent df64a801c1
commit a4320a4b80
2 changed files with 3 additions and 2 deletions

View File

@ -104,7 +104,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 421072, guid: 55aad163f90cc4e40b686a69ba29569d, type: 2}
propertyPath: m_LocalPosition.z
value: 1.13
value: 8.80000019
objectReference: {fileID: 0}
- target: {fileID: 421072, guid: 55aad163f90cc4e40b686a69ba29569d, type: 2}
propertyPath: m_LocalRotation.x
@ -529,7 +529,7 @@ Transform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1679803543}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.63000011, y: 0, z: 0}
m_LocalPosition: {x: -30.6599998, y: 0, z: -132.740005}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}

View File

@ -219,6 +219,7 @@ public class Squad : Unit
//Debug.Log(String.Format("Human parent before colision :{0}", unit.transform.name));
unit.IsCaptured = true;
unit.transform.parent = this.transform;
unit.transform.localPosition = new Vector3(0, 0, 0);
//Debug.Log(String.Format("Human parent before colision :{0}", unit.transform.parent.name));
AddHuman(unit);
Debug.Log(string.Format("{0} joined the squad of : {1} ", unit.gameObject.name, transform.gameObject.name));