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- Fix Team tag bug.
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@ -538,6 +538,10 @@ Prefab:
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propertyPath: TargetCamera
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propertyPath: TargetCamera
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value:
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value:
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objectReference: {fileID: 272569012}
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objectReference: {fileID: 272569012}
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- target: {fileID: 11487706, guid: 399d6675ad4fa384096256e051a3e131, type: 2}
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propertyPath: TeamTag
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value: VampirePlayer
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: 399d6675ad4fa384096256e051a3e131, type: 2}
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m_ParentPrefab: {fileID: 100100000, guid: 399d6675ad4fa384096256e051a3e131, type: 2}
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m_IsPrefabParent: 0
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m_IsPrefabParent: 0
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@ -151,7 +151,7 @@ public class Squad : Unit
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}
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}
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else
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else
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{
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{
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if (Tag.Equals(TagLayerManager.VampirePlayer))
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if (TeamTag.Equals(TagLayerManager.VampirePlayer))
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{
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{
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this.Tag = TagLayerManager.VampirePlayer; // set the tag to player 1
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this.Tag = TagLayerManager.VampirePlayer; // set the tag to player 1
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this.Layer = TagLayerManager.VampireLayerIndex;
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this.Layer = TagLayerManager.VampireLayerIndex;
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