mirror of
https://github.com/ConjureETS/VZ.git
synced 2026-03-24 02:11:15 +00:00
refactor inputs into a playerController
add the possibility of changing destination of the camera transition before it reaches its destination.
This commit is contained in:
parent
415d634162
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15
Assets/Scripts/Player.cs
Normal file
15
Assets/Scripts/Player.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Player : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
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void Start () {
|
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|
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}
|
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Scripts/Player.cs.meta
Normal file
12
Assets/Scripts/Player.cs.meta
Normal file
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: f4b18e96a6eb52a45aaba62707bfb43a
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29
Assets/Scripts/Player1Controller.cs
Normal file
29
Assets/Scripts/Player1Controller.cs
Normal file
@ -0,0 +1,29 @@
|
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Player1Controller : MonoBehaviour {
|
||||
|
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public SquadCamera squadCamera;
|
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public Squad[] squads;
|
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|
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// Use this for initialization
|
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void Start () {
|
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squadCamera.SetTarget(squads[0].gameObject.transform.position);
|
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}
|
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|
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// Update is called once per frame
|
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void Update () {
|
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|
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if (Input.GetAxisRaw("Opt1-1") == 1f) {
|
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squadCamera.SetTarget(squads[0].gameObject.transform.position);
|
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}
|
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else if (Input.GetAxisRaw("Opt2-1") == 1f) {
|
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squadCamera.SetTarget(squads[1].gameObject.transform.position);
|
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}
|
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else if (Input.GetAxisRaw("Opt3-1") == 1f) {
|
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squadCamera.SetTarget(squads[2].gameObject.transform.position);
|
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}
|
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|
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|
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}
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}
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12
Assets/Scripts/Player1Controller.cs.meta
Normal file
12
Assets/Scripts/Player1Controller.cs.meta
Normal file
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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serializedVersion: 2
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27
Assets/Scripts/Player2Controller.cs
Normal file
27
Assets/Scripts/Player2Controller.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Player2Controller : MonoBehaviour {
|
||||
|
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public SquadCamera squadCamera;
|
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public Squad[] squads;
|
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|
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// Use this for initialization
|
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void Start () {
|
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squadCamera.SetTarget(squads[0].gameObject.transform.position);
|
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}
|
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|
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// Update is called once per frame
|
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void Update () {
|
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|
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if (Input.GetAxisRaw("Opt1-2") == 1f) {
|
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squadCamera.SetTarget(squads[0].gameObject.transform.position);
|
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}
|
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else if (Input.GetAxisRaw("Opt2-2") == 1f) {
|
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squadCamera.SetTarget(squads[1].gameObject.transform.position);
|
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}
|
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else if (Input.GetAxisRaw("Opt3-2") == 1f) {
|
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squadCamera.SetTarget(squads[2].gameObject.transform.position);
|
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}
|
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}
|
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}
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12
Assets/Scripts/Player2Controller.cs.meta
Normal file
12
Assets/Scripts/Player2Controller.cs.meta
Normal file
@ -0,0 +1,12 @@
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@ -3,72 +3,39 @@ using System.Collections;
|
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|
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public class SquadCamera : MonoBehaviour {
|
||||
|
||||
public GameObject[] squads;
|
||||
private GameObject target;
|
||||
public enum Player { Player1, Player2 };
|
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public Player player;
|
||||
|
||||
private float y; // store the height value since it will never change
|
||||
|
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|
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private Vector3 target;
|
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public float y = 25f; // store the height value since it will never change
|
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|
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public float transitionDuration = 2.5f;
|
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|
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|
||||
// Use this for initialization
|
||||
void Start () {
|
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this.target = squads[0];
|
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|
||||
this.transform.position= new Vector3(
|
||||
target.gameObject.transform.position.x,
|
||||
this.transform.position.y,
|
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target.gameObject.transform.position.z);
|
||||
|
||||
this.y = this.transform.position.y;
|
||||
|
||||
target = Vector3.zero;
|
||||
}
|
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|
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// Update is called once per frame
|
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void Update () {
|
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void Update () {
|
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|
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Vector3 previousTarget = target.transform.position;
|
||||
|
||||
|
||||
if(Input.GetAxisRaw("Opt1-1") == 1f){
|
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target = squads[0];
|
||||
}
|
||||
else if (Input.GetAxisRaw("Opt2-1") == 1f) {
|
||||
|
||||
target = squads[1];
|
||||
}
|
||||
else if (Input.GetAxisRaw("Opt3-1") == 1f) {
|
||||
target = squads[2];
|
||||
}
|
||||
|
||||
|
||||
if (!previousTarget.Equals(target.transform.position)) {
|
||||
|
||||
|
||||
StartCoroutine(Transition());
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void SetTarget(Vector3 newTarget) {
|
||||
Vector3 previousTarget = target;
|
||||
|
||||
if (!previousTarget.Equals(newTarget)) {
|
||||
|
||||
target = newTarget;
|
||||
StopCoroutine("Transition");
|
||||
StartCoroutine("Transition");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
IEnumerator Transition() {
|
||||
float t = 0.0f;
|
||||
|
||||
Vector3 startingPos = transform.position;
|
||||
|
||||
Vector3 destination = new Vector3(
|
||||
target.transform.position.x,
|
||||
y,
|
||||
target.transform.position.z
|
||||
);
|
||||
|
||||
float t = 0.0f;
|
||||
Vector3 startingPos = transform.position;
|
||||
Vector3 destination = new Vector3( target.x, y, target.z );
|
||||
|
||||
while (t < 1.0f) {
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user