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https://github.com/ConjureETS/VZ.git
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add z-axis offset to the cameras
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parent
49470678d8
commit
e71ce63d66
@ -90,6 +90,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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y: 25
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y: 25
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offsetZ: -5
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transitionDuration: .100000001
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transitionDuration: .100000001
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--- !u!124 &12432070
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--- !u!124 &12432070
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Behaviour:
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Behaviour:
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@ -90,6 +90,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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y: 25
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y: 25
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offsetZ: -5
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transitionDuration: .100000001
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transitionDuration: .100000001
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--- !u!124 &12404998
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--- !u!124 &12404998
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Behaviour:
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Behaviour:
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@ -5,6 +5,7 @@ public class SquadCamera : MonoBehaviour {
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private Vector3 target;
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private Vector3 target;
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public float y = 25f; // store the height value since it will never change
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public float y = 25f; // store the height value since it will never change
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public float offsetZ = -5f;
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public float transitionDuration = 2.5f;
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public float transitionDuration = 2.5f;
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@ -35,7 +36,7 @@ public class SquadCamera : MonoBehaviour {
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float t = 0.0f;
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float t = 0.0f;
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Vector3 startingPos = transform.position;
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Vector3 startingPos = transform.position;
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Vector3 destination = new Vector3( target.x, y, target.z );
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Vector3 destination = new Vector3( target.x, y, target.z + offsetZ); // add the offset
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while (t < 1.0f) {
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while (t < 1.0f) {
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