using System; using UnityEngine; using System.Collections; using System.Linq; public class TagManager : MonoBehaviour { // Use this for initialization private static readonly String[] availableTags = UnityEditorInternal.InternalEditorUtility.tags; // TODO FIND A WAY TO ADD EXCEPTION ERROR IF THE USER OMMIT TO ADD TAGS!!! public static String Human = availableTags[7]; public static String VampirePlayer = availableTags[8]; public static String ZombiePlayer = availableTags[9]; }