using System; using UnityEngine; using System.Collections; using System.Linq; public class TagLayerManager : MonoBehaviour { // Use this for initialization private static readonly string[] availableTags = UnityEditorInternal.InternalEditorUtility.tags; private static readonly string[] availableLayers = UnityEditorInternal.InternalEditorUtility.layers; // TODO FIND A WAY TO ADD EXCEPTION ERROR IF THE USER OMMIT TO ADD TAGS!!! public static string Human = availableTags[7]; public static string VampirePlayer = availableTags[8]; public static string ZombiePlayer = availableTags[9]; // TODO remove hard coding layers public static int HumanLayerIndex = 8; public static int VampireLayerIndex = 9; public static int ZombieLayerIndex = 10; }