using System; using UnityEngine; using System.Collections; /// /// This class contains the information of the Vampire Units. /// public class VampireUnit : Unit { // Use this for initialization void Start () { InitializeDefaultTag(); } // Update is called once per frame void Update () { } private void InitializeDefaultTag() { try { this.Tag = TagManager.VampirePlayer; // set the tag to player 1 } catch (IndexOutOfRangeException ex) { Debug.LogError( "Please set a vampire Tag, check the Tag & layers in the inspector!\n" + ex ); } // set the tag of the gameObject to vampire if (this.gameObject.tag != Tag) { this.gameObject.tag = Tag; } } }