using System; using UnityEngine; using System.Collections; public class ZombieUnit : Unit { // Use this for initialization void Start() { InitializeDefaultTag(); } // Update is called once per frame void Update() { } private void InitializeDefaultTag() { try { this.Tag = TagManager.ZombiePlayer; // set the tag to Zombie } catch (IndexOutOfRangeException ex) { Debug.LogError("Please set a zombie Tag, check the Tag & layers in the inspector!\n" + ex); } // set the tag of the gameObject to zombie if (this.gameObject.tag != Tag) { this.gameObject.tag = Tag; } } }