using UnityEngine; using System.Collections; public class Node : MonoBehaviour { public Node n_up; public Node n_left; public Node n_down; public Node n_right; public Vector3 pos; void Start() { pos = gameObject.transform.position; } void OnDrawGizmosSelected() { if (n_up != null) { Gizmos.color = Color.red; Gizmos.DrawLine(pos, n_up.pos); }else if (n_left != null) { Gizmos.color = Color.red; Gizmos.DrawLine(pos, n_left.pos); }else if (n_down != null) { Gizmos.color = Color.red; Gizmos.DrawLine(pos, n_down.pos); }else if (n_right != null) { Gizmos.color = Color.red; Gizmos.DrawLine(pos, n_right.pos); } } }