using System; using UnityEngine; using System.Collections; using System.Linq; public class TagLayerManager : MonoBehaviour { // Use this for initialization //private static readonly string[] availableTags = UnityEditorInternal.InternalEditorUtility.tags; // TODO FIND A WAY TO ADD EXCEPTION ERROR IF THE USER OMMIT TO ADD TAGS!!! public static string Human = "Human"; public static string VampirePlayer = "VampirePlayer"; public static string ZombiePlayer = "ZombiePlayer"; // TODO remove hard coding layers public static int HumanLayerIndex = 8; public static int VampireLayerIndex = 9; public static int ZombieLayerIndex = 10; }