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- Refactoring rename Class TagManager to TagLayerManager - Added Layer Property in class Unit.cs - Updated method InitializeDefaultTagAndLayer in class ZombieSquad and VampireSquad - Layers now are instancied at run time if the user ommit to specify a layer by default the human layer is set to any gameObject that have an Unit.cs script attached to it's component. Idem for ZombieSquad and VampireSquad
47 lines
450 B
Plaintext
47 lines
450 B
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags:
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- Human
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- VampirePlayer
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- ZombiePlayer
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layers:
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- Default
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- TransparentFX
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- Ignore Raycast
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- Water
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- UI
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- Human
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- VampirePlayer
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- ZombiePlayer
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m_SortingLayers:
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- name: Default
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uniqueID: 0
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locked: 0
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