VZ/ProjectSettings/TagManager.asset
Samuel c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
tags:
- Human
- VampirePlayer
- ZombiePlayer
layers:
- Default
- TransparentFX
- Ignore Raycast
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- Water
- UI
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- Human
- VampirePlayer
- ZombiePlayer
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m_SortingLayers:
- name: Default
uniqueID: 0
locked: 0