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- Refactoring rename Class TagManager to TagLayerManager - Added Layer Property in class Unit.cs - Updated method InitializeDefaultTagAndLayer in class ZombieSquad and VampireSquad - Layers now are instancied at run time if the user ommit to specify a layer by default the human layer is set to any gameObject that have an Unit.cs script attached to it's component. Idem for ZombieSquad and VampireSquad
15 lines
628 B
Plaintext
15 lines
628 B
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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m_Gravity: {x: 0, y: -9.81000042, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_SleepThreshold: .00499999989
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m_DefaultContactOffset: .00999999978
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m_SolverIterationCount: 6
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m_RaycastsHitTriggers: 1
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m_EnableAdaptiveForce: 0
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m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffefffffffdfffffffbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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