VZ/Assets/Scripts/TagLayerManager.cs
Samuel 9de4c9ee7c - Updated CharacterBehavior
- Updated mapped dead animaition for vampire,squad,unit and zombie
- Removed unused variable in tag and layer manager.
- Updated sam_capture scene
- Updated sam_squad scene
2015-08-15 18:10:37 -04:00

19 lines
682 B
C#

using System;
using UnityEngine;
using System.Collections;
using System.Linq;
public class TagLayerManager : MonoBehaviour
{
// Use this for initialization
private static readonly string[] availableTags = UnityEditorInternal.InternalEditorUtility.tags;
// TODO FIND A WAY TO ADD EXCEPTION ERROR IF THE USER OMMIT TO ADD TAGS!!!
public static string Human = availableTags[7];
public static string VampirePlayer = availableTags[8];
public static string ZombiePlayer = availableTags[9];
// TODO remove hard coding layers
public static int HumanLayerIndex = 8;
public static int VampireLayerIndex = 9;
public static int ZombieLayerIndex = 10;
}