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- Updated mapped dead animaition for vampire,squad,unit and zombie - Removed unused variable in tag and layer manager. - Updated sam_capture scene - Updated sam_squad scene
19 lines
682 B
C#
19 lines
682 B
C#
using System;
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using UnityEngine;
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using System.Collections;
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using System.Linq;
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public class TagLayerManager : MonoBehaviour
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{
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// Use this for initialization
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private static readonly string[] availableTags = UnityEditorInternal.InternalEditorUtility.tags;
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// TODO FIND A WAY TO ADD EXCEPTION ERROR IF THE USER OMMIT TO ADD TAGS!!!
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public static string Human = availableTags[7];
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public static string VampirePlayer = availableTags[8];
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public static string ZombiePlayer = availableTags[9];
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// TODO remove hard coding layers
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public static int HumanLayerIndex = 8;
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public static int VampireLayerIndex = 9;
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public static int ZombieLayerIndex = 10;
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}
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