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19 lines
672 B
C#
19 lines
672 B
C#
using System;
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using UnityEngine;
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using System.Collections;
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using System.Linq;
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public class TagLayerManager : MonoBehaviour
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{
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// Use this for initialization
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//private static readonly string[] availableTags = UnityEditorInternal.InternalEditorUtility.tags;
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// TODO FIND A WAY TO ADD EXCEPTION ERROR IF THE USER OMMIT TO ADD TAGS!!!
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public static string Human = "Human";
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public static string VampirePlayer = "VampirePlayer";
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public static string ZombiePlayer = "ZombiePlayer";
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// TODO remove hard coding layers
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public static int HumanLayerIndex = 8;
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public static int VampireLayerIndex = 9;
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public static int ZombieLayerIndex = 10;
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}
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