VZ/Assets/Scripts/Pathfinding.cs
2015-08-12 13:52:51 -04:00

21 lines
340 B
C#

using UnityEngine;
using System.Collections;
public class Pathfinding : MonoBehaviour {
public Transform target;
NavMeshAgent agent;
// Use this for initialization
void Start () {
agent = GetComponent<NavMeshAgent> ();
}
// Update is called once per frame
void Update () {
agent.SetDestination (target.position);
}
}