VZ/Assets/Scripts/TagLayerManager.cs
2015-08-17 17:25:04 -04:00

19 lines
672 B
C#

using System;
using UnityEngine;
using System.Collections;
using System.Linq;
public class TagLayerManager : MonoBehaviour
{
// Use this for initialization
//private static readonly string[] availableTags = UnityEditorInternal.InternalEditorUtility.tags;
// TODO FIND A WAY TO ADD EXCEPTION ERROR IF THE USER OMMIT TO ADD TAGS!!!
public static string Human = "Human";
public static string VampirePlayer = "VampirePlayer";
public static string ZombiePlayer = "ZombiePlayer";
// TODO remove hard coding layers
public static int HumanLayerIndex = 8;
public static int VampireLayerIndex = 9;
public static int ZombieLayerIndex = 10;
}