VZ/Assets/Scripts/Unit.cs
Samuel bc759b6ad9 - Improved Squad class
- Updated ZombieUnit and VampireUnit now hinerits from squad
2015-08-12 21:22:05 -04:00

87 lines
1.8 KiB
C#

using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
public class Unit : MonoBehaviour
{
private LinkedList<Command> commandList;
public int defaultHp = 250;
public int defaultAttack = 100;
private int _hp; // the unit hp
// Use this for initialization
void Start ()
{
// initialize default hp
Hp = defaultHp;
// initialize default attack
Attack = defaultAttack;
// initialize default team
// initialize default specie
IsDead = false;
}
/// <summary>
/// Add a command at the end of the list
/// </summary>
/// <param name="c">The command to add</param>
protected void AddCommand(Command c)
{
this.commandList.AddLast(c);
}
protected void ExecuteCommand()
{
}
/// <summary>
/// Destroy the current unit
/// </summary>
protected void DestroyUnit()
{
//TODO First play dead animation
// then destroy the game object
Destroy(this.transform.gameObject);
}
#region Unit properties
public int Hp
{
get { return _hp; }
set
{
if (Hp < 0)
{
_hp = 0;
IsDead = true;
}
else if (value > defaultHp)
{
_hp = defaultHp;
}
else
{
_hp = value;
}
}
}
public int Attack { get; set; }
//public bool isAlly { get; set; }
//public bool isHuman { get; set; }
public bool IsDead { get; set; }
public String Tag
{
get { return this.gameObject.tag; }
set { gameObject.tag = value; }
}
#endregion
}