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25 lines
256 B
C#
25 lines
256 B
C#
using UnityEngine;
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using System.Collections;
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public class Path{
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Node start;
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Node end;
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public Path(Node start,Node end){
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this.start = start;
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this.end = end;
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//TODO fonction de points
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}
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Vector3 getNext()
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{
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return Vector3.one;
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}
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}
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