CONGE-2 UPDATED CMAKE CONFIG
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@ -5,32 +5,19 @@ set(CMAKE_CXX_STANDARD 20)
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find_package(Python3 REQUIRED COMPONENTS Interpreter)
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set(SHADER_FILES
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src/Shaders/Test.frag
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src/Shaders/Test.vert
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)
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add_executable(${PROJECT_NAME}
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src/main.cpp
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src/Demo1.cpp
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src/Demo1.h
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)
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# STAMP FILE THAT TRACK THE CHANGES IN SHADERS
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set(OUTPUT_SHADER_STAMP "${CMAKE_CURRENT_SOURCE_DIR}/src/Shaders/shaders.stamp")
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# COMPILE SHADERS USING PYTHON
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add_custom_command(
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OUTPUT ${OUTPUT_SHADER_STAMP}
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# CREATE CUSTOM TARGET THAT COMPILE SHADERS EVERY BUILD
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add_custom_target(shader_compilation ALL
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/CompileShaders.py ${CMAKE_CURRENT_SOURCE_DIR}/src/Shaders ${CMAKE_CURRENT_SOURCE_DIR}
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DEPENDS ${SHADER_FILES}
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COMMENT "Compiling shaders"
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)
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# CREATE CUSTOM TARGET THAT LINK THE COMMAND TO THE PROJECT
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add_custom_target(shader_compilation DEPENDS ${OUTPUT_SHADER_STAMP})
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# ADD THE CUSTOM TARGET AS A DEPENDENCY
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# ADD THE CUSTOM TARGET AS A DEPENDENCY OF DEMO1
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add_dependencies(${PROJECT_NAME} shader_compilation)
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target_link_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/ConjureEngine)
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@ -18,6 +18,7 @@ def filterFunc(fileName):
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return params[len(params) - 1] != "spv"
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def __main__():
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SHADERS_PATH = os.path.join(os.getcwd())
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if os.name == "nt":
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GLSLC_PATH = os.path.join(os.environ.get("VULKAN_SDK"), "bin", "glslc")
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