feat: made prototype in c#
This commit is contained in:
commit
f727066c06
45
.gitignore
vendored
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45
.gitignore
vendored
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@ -0,0 +1,45 @@
|
||||
# Build results
|
||||
bin/
|
||||
obj/
|
||||
out/
|
||||
[Bb]uild/
|
||||
|
||||
|
||||
# User-specific files
|
||||
*.user
|
||||
*.suo
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# Logs
|
||||
*.log
|
||||
|
||||
# OS-specific files
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# Dotnet specific
|
||||
*.dbmdl
|
||||
*.jfm
|
||||
*.pdb
|
||||
*.mdb
|
||||
|
||||
# NuGet
|
||||
*.nupkg
|
||||
*.snupkg
|
||||
.nuget/
|
||||
packages/
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
|
||||
# Rider / JetBrains
|
||||
.idea/
|
||||
|
||||
# Visual Studio (if someone opens in full VS)
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Others
|
||||
*.swp
|
||||
*.bak
|
||||
*.tmp
|
||||
21
.vscode/launch.json
vendored
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21
.vscode/launch.json
vendored
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@ -0,0 +1,21 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Conjure Arcade Overlay",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/Debug/net9.0-windows/Conjure.Arcade.Overlay.dll",
|
||||
"args": ["${workspaceFolder}/Resources/placeholder_logo.png"],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"stopAtEntry": false,
|
||||
"console": "internalConsole",
|
||||
"preLaunchTask": "build"
|
||||
},
|
||||
{
|
||||
"name": ".NET Core Attach",
|
||||
"type": "coreclr",
|
||||
"request": "attach"
|
||||
},
|
||||
]
|
||||
}
|
||||
54
.vscode/tasks.json
vendored
Normal file
54
.vscode/tasks.json
vendored
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@ -0,0 +1,54 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "build",
|
||||
"command": "dotnet",
|
||||
"type": "process",
|
||||
"args": [
|
||||
"build",
|
||||
"${workspaceFolder}/Conjure.Arcade.Overlay.csproj",
|
||||
"/property:GenerateFullPaths=true",
|
||||
"/consoleloggerparameters:NoSummary"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "Build Conjure.Arcade.Overlay (no dependencies)",
|
||||
"type": "shell",
|
||||
"command": "dotnet build Conjure.Arcade.Overlay.csproj --no-dependencies",
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Clean all obj", // A descriptive name for your task
|
||||
"type": "shell",
|
||||
"command": "${workspaceFolder}/cleaning_bin_obj.bat", // Replace with the actual path
|
||||
"group": {
|
||||
"kind": "build", // Optional: Assign to a task group (e.g., build, test)
|
||||
"isDefault": true // Optional: Make it the default for the group
|
||||
},
|
||||
"presentation": {
|
||||
"reveal": "always", // Show the terminal when the task runs
|
||||
"panel": "new" // Open a new terminal panel for the task
|
||||
},
|
||||
"problemMatcher": [] // Configure problem matching if needed
|
||||
},
|
||||
{
|
||||
"label": "Clean and Rebuild",
|
||||
"dependsOrder": "sequence",
|
||||
"dependsOn": [
|
||||
"Clean all bin and obj",
|
||||
"Build Conjure.Arcade.Overlay (no dependencies)"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
24
Conjure.Arcade.Overlay.csproj
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24
Conjure.Arcade.Overlay.csproj
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|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net9.0-windows</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWPF>true</UseWPF>
|
||||
|
||||
<!-- Assembly info generation -->
|
||||
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
|
||||
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||
<Product>Conjure Arcade Overlay</Product>
|
||||
<AssemblyName>Conjure.Arcade.Overlay</AssemblyName>
|
||||
<Version>1.0.0</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Resources\placeholder_logo.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
24
Conjure.Arcade.Overlay.sln
Normal file
24
Conjure.Arcade.Overlay.sln
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@ -0,0 +1,24 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
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||||
VisualStudioVersion = 17.5.2.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Conjure.Arcade.Overlay", "Conjure.Arcade.Overlay.csproj", "{89927838-91A3-5909-5048-DCD37BEFC139}"
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EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89927838-91A3-5909-5048-DCD37BEFC139}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{89927838-91A3-5909-5048-DCD37BEFC139}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{89927838-91A3-5909-5048-DCD37BEFC139}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{89927838-91A3-5909-5048-DCD37BEFC139}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {1AA29E9A-935E-4FE5-8E85-4D386D166F1C}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
126
MainOverlay.cs
Normal file
126
MainOverlay.cs
Normal file
@ -0,0 +1,126 @@
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||||
using System;
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using System.Diagnostics;
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||||
using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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||||
using System.Windows.Interop;
|
||||
|
||||
namespace Conjure.Arcade.Overlay
|
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{
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||||
public class MainOverlay : OverlayWindow
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||||
{
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||||
private readonly TickEngine _tickEngine;
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||||
private Process? _targetProcess;
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||||
private const string TARGET_PROCESS = "notepad";
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||||
private readonly TextBlock _overlayText;
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||||
private bool _isPaused;
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||||
private HotkeyManager? _hotkeyManager;
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||||
private bool _isVisible;
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||||
|
||||
public MainOverlay()
|
||||
{
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||||
_tickEngine = new TickEngine(Update, 60);
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||||
Loaded += OnLoaded;
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||||
Closed += OnClosed;
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||||
|
||||
// Set semi-transparent background
|
||||
Background = new SolidColorBrush(Color.FromArgb(128, 0, 0, 0));
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||||
|
||||
// Create and configure the text
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||||
_overlayText = new TextBlock
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||||
{
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||||
Text = "Overlay Active",
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||||
Foreground = Brushes.White,
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||||
FontSize = 24,
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||||
HorizontalAlignment = HorizontalAlignment.Center,
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||||
VerticalAlignment = VerticalAlignment.Center
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||||
};
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||||
|
||||
// Add text to the window
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||||
Content = _overlayText;
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|
||||
// Add key event handler
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||||
KeyDown += OnKeyDown;
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||||
// Update text block
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UpdateOverlayText();
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// Start hidden
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Visibility = Visibility.Hidden;
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||||
_isVisible = false;
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||||
}
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||||
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||||
private void OnLoaded(object sender, RoutedEventArgs e)
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||||
{
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var windowHandle = new WindowInteropHelper(this).Handle;
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_hotkeyManager = new HotkeyManager(windowHandle, ToggleOverlay);
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||||
_hotkeyManager.Register();
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||||
|
||||
_targetProcess = WindowUtils.FindProcess(TARGET_PROCESS);
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||||
if (_targetProcess == null)
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||||
{
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||||
MessageBox.Show($"Could not find process: {TARGET_PROCESS}");
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||||
Close();
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||||
return;
|
||||
}
|
||||
_tickEngine.Start();
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||||
}
|
||||
|
||||
private void OnClosed(object? sender, EventArgs e)
|
||||
{
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_hotkeyManager?.Unregister();
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_tickEngine.Stop();
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||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_targetProcess?.HasExited ?? true)
|
||||
{
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||||
Dispatcher.Invoke(Close);
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||||
return;
|
||||
}
|
||||
|
||||
var handle = _targetProcess.MainWindowHandle;
|
||||
if (WindowUtils.GetWindowBounds(handle, out var rect))
|
||||
{
|
||||
Dispatcher.Invoke(() =>
|
||||
{
|
||||
Left = rect.Left;
|
||||
Top = rect.Top;
|
||||
Width = rect.Right - rect.Left;
|
||||
Height = rect.Bottom - rect.Top;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void ToggleOverlay()
|
||||
{
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||||
_isVisible = !_isVisible;
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||||
_isPaused = _isVisible; // Pause when visible, unpause when hidden
|
||||
|
||||
Visibility = _isVisible ? Visibility.Visible : Visibility.Hidden;
|
||||
|
||||
if (_targetProcess != null)
|
||||
{
|
||||
if (_isPaused)
|
||||
WindowUtils.SuspendProcess(_targetProcess);
|
||||
else
|
||||
WindowUtils.ResumeProcess(_targetProcess);
|
||||
|
||||
UpdateOverlayText();
|
||||
}
|
||||
}
|
||||
|
||||
// Remove the space key handler since we're using the hotkey now
|
||||
private void OnKeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
// Empty or remove this method
|
||||
}
|
||||
|
||||
private void UpdateOverlayText()
|
||||
{
|
||||
_overlayText.Text = _isPaused ? "PAUSED (Ctrl+Alt+O to Resume)" : "Running";
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Overlay/HotkeyManager.cs
Normal file
50
Overlay/HotkeyManager.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Interop;
|
||||
|
||||
namespace Conjure.Arcade.Overlay
|
||||
{
|
||||
public class HotkeyManager
|
||||
{
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
|
||||
|
||||
private const int HOTKEY_ID = 9000;
|
||||
private const uint MOD_ALT = 0x0001;
|
||||
private const uint MOD_CONTROL = 0x0002;
|
||||
|
||||
private readonly IntPtr _windowHandle;
|
||||
private readonly Action _callback;
|
||||
|
||||
public HotkeyManager(IntPtr windowHandle, Action callback)
|
||||
{
|
||||
_windowHandle = windowHandle;
|
||||
_callback = callback;
|
||||
ComponentDispatcher.ThreadPreprocessMessage += OnThreadPreprocessMessage;
|
||||
}
|
||||
|
||||
public void Register()
|
||||
{
|
||||
// Register Ctrl+Alt+O as the hotkey
|
||||
RegisterHotKey(_windowHandle, HOTKEY_ID, MOD_CONTROL | MOD_ALT, 0x4F); // 0x4F is 'O'
|
||||
}
|
||||
|
||||
public void Unregister()
|
||||
{
|
||||
UnregisterHotKey(_windowHandle, HOTKEY_ID);
|
||||
ComponentDispatcher.ThreadPreprocessMessage -= OnThreadPreprocessMessage;
|
||||
}
|
||||
|
||||
private void OnThreadPreprocessMessage(ref MSG msg, ref bool handled)
|
||||
{
|
||||
if (msg.message == 0x0312 && msg.wParam.ToInt32() == HOTKEY_ID)
|
||||
{
|
||||
_callback();
|
||||
handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Overlay/OverlayWindow.cs
Normal file
55
Overlay/OverlayWindow.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Windows;
|
||||
using System.Windows.Interop;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Conjure.Arcade.Overlay
|
||||
{
|
||||
public class OverlayWindow : Window
|
||||
{
|
||||
[DllImport("user32.dll")]
|
||||
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern int GetWindowLong(IntPtr hWnd, int nIndex);
|
||||
|
||||
private const int GWL_EXSTYLE = -20;
|
||||
private const int WS_EX_TRANSPARENT = 0x20;
|
||||
private const int WS_EX_LAYERED = 0x80000;
|
||||
private bool _isClickThrough = true;
|
||||
|
||||
public OverlayWindow()
|
||||
{
|
||||
// Make window transparent and click-through
|
||||
WindowStyle = WindowStyle.None;
|
||||
AllowsTransparency = true;
|
||||
Background = null;
|
||||
Topmost = true;
|
||||
ShowInTaskbar = false;
|
||||
|
||||
// Handle window creation
|
||||
SourceInitialized += OnSourceInitialized;
|
||||
}
|
||||
|
||||
private void OnSourceInitialized(object? sender, EventArgs e)
|
||||
{
|
||||
var hwnd = new WindowInteropHelper(this).Handle;
|
||||
var extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
|
||||
SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT | WS_EX_LAYERED);
|
||||
}
|
||||
|
||||
public void SetClickThrough(bool enabled)
|
||||
{
|
||||
var hwnd = new WindowInteropHelper(this).Handle;
|
||||
var extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
|
||||
|
||||
if (enabled)
|
||||
extendedStyle |= WS_EX_TRANSPARENT;
|
||||
else
|
||||
extendedStyle &= ~WS_EX_TRANSPARENT;
|
||||
|
||||
SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle);
|
||||
_isClickThrough = enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
76
Overlay/Settings/SerializableSettings.cs
Normal file
76
Overlay/Settings/SerializableSettings.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace Conjure.Arcade.Overlay.Settings
|
||||
{
|
||||
public class SerializableSettings<T> : IDisposable where T : new()
|
||||
{
|
||||
private T? _current; // Make nullable
|
||||
private bool _currentExists;
|
||||
private readonly string _settingsPath;
|
||||
|
||||
public SerializableSettings(string settingsName)
|
||||
{
|
||||
_settingsPath = Path.Combine(
|
||||
AppDomain.CurrentDomain.BaseDirectory,
|
||||
"Settings",
|
||||
$"{settingsName}.json"
|
||||
);
|
||||
}
|
||||
|
||||
public T Current
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_currentExists)
|
||||
{
|
||||
_current = new T();
|
||||
_currentExists = true;
|
||||
}
|
||||
return _current!; // We know it's not null here
|
||||
}
|
||||
private set
|
||||
{
|
||||
_current = value;
|
||||
_currentExists = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
var directory = Path.GetDirectoryName(_settingsPath);
|
||||
if (!Directory.Exists(directory))
|
||||
Directory.CreateDirectory(directory!);
|
||||
|
||||
File.WriteAllText(_settingsPath,
|
||||
System.Text.Json.JsonSerializer.Serialize(Current,
|
||||
new System.Text.Json.JsonSerializerOptions { WriteIndented = true }));
|
||||
}
|
||||
|
||||
public void Load()
|
||||
{
|
||||
if (!File.Exists(_settingsPath))
|
||||
{
|
||||
Save();
|
||||
return;
|
||||
}
|
||||
|
||||
var json = File.ReadAllText(_settingsPath);
|
||||
Current = System.Text.Json.JsonSerializer.Deserialize<T>(json) ?? new T();
|
||||
}
|
||||
|
||||
private bool _disposed;
|
||||
public event EventHandler? OnDispose;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
OnDispose?.Invoke(this, EventArgs.Empty);
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
62
Overlay/TickEngine.cs
Normal file
62
Overlay/TickEngine.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Conjure.Arcade.Overlay
|
||||
{
|
||||
public class TickEngine
|
||||
{
|
||||
private readonly Action _tickAction;
|
||||
private readonly int _targetFps;
|
||||
private readonly CancellationTokenSource _cancellationSource;
|
||||
private bool _isRunning;
|
||||
|
||||
public TickEngine(Action tickAction, int targetFps = 60)
|
||||
{
|
||||
_tickAction = tickAction;
|
||||
_targetFps = targetFps;
|
||||
_cancellationSource = new CancellationTokenSource();
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (_isRunning) return;
|
||||
|
||||
_isRunning = true;
|
||||
Task.Run(RunTickLoop, _cancellationSource.Token);
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_isRunning = false;
|
||||
_cancellationSource.Cancel();
|
||||
}
|
||||
|
||||
private async Task RunTickLoop()
|
||||
{
|
||||
var stopwatch = new Stopwatch();
|
||||
var targetFrameTime = TimeSpan.FromSeconds(1.0 / _targetFps);
|
||||
|
||||
while (_isRunning && !_cancellationSource.Token.IsCancellationRequested)
|
||||
{
|
||||
stopwatch.Restart();
|
||||
|
||||
try
|
||||
{
|
||||
_tickAction();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.WriteLine($"Error in tick loop: {ex}");
|
||||
}
|
||||
|
||||
var elapsed = stopwatch.Elapsed;
|
||||
if (elapsed < targetFrameTime)
|
||||
{
|
||||
await Task.Delay(targetFrameTime - elapsed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
89
Overlay/WindowUtils.cs
Normal file
89
Overlay/WindowUtils.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Conjure.Arcade.Overlay
|
||||
{
|
||||
public static class WindowUtils
|
||||
{
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern IntPtr OpenThread(ThreadAccess dwDesiredAccess, bool bInheritHandle, uint dwThreadId);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern uint SuspendThread(IntPtr hThread);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern uint ResumeThread(IntPtr hThread);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern bool CloseHandle(IntPtr hObject);
|
||||
|
||||
[Flags]
|
||||
private enum ThreadAccess : int
|
||||
{
|
||||
SUSPEND_RESUME = 0x0002
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Rect
|
||||
{
|
||||
public int Left;
|
||||
public int Top;
|
||||
public int Right;
|
||||
public int Bottom;
|
||||
}
|
||||
|
||||
public static bool GetWindowBounds(IntPtr handle, out Rect rect)
|
||||
{
|
||||
rect = new Rect();
|
||||
return GetWindowRect(handle, ref rect) != IntPtr.Zero;
|
||||
}
|
||||
|
||||
public static Process? FindProcess(string processName)
|
||||
{
|
||||
var processes = Process.GetProcessesByName(processName);
|
||||
return processes.Length > 0 ? processes[0] : null;
|
||||
}
|
||||
|
||||
public static void SuspendProcess(Process process)
|
||||
{
|
||||
foreach (ProcessThread thread in process.Threads)
|
||||
{
|
||||
var threadHandle = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)thread.Id);
|
||||
if (threadHandle != IntPtr.Zero)
|
||||
{
|
||||
try
|
||||
{
|
||||
SuspendThread(threadHandle);
|
||||
}
|
||||
finally
|
||||
{
|
||||
CloseHandle(threadHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ResumeProcess(Process process)
|
||||
{
|
||||
foreach (ProcessThread thread in process.Threads)
|
||||
{
|
||||
var threadHandle = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)thread.Id);
|
||||
if (threadHandle != IntPtr.Zero)
|
||||
{
|
||||
try
|
||||
{
|
||||
ResumeThread(threadHandle);
|
||||
}
|
||||
finally
|
||||
{
|
||||
CloseHandle(threadHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Program.cs
Normal file
23
Program.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Windows;
|
||||
using Conjure.Arcade.Overlay.Views;
|
||||
|
||||
namespace Conjure.Arcade.Overlay
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines the entry point of the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
var logoPath = args.Length > 0 ? args[0] : "default_logo.png";
|
||||
var application = new Application();
|
||||
var mainWindow = new MainOverlayWindow(logoPath);
|
||||
application.Run(mainWindow);
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
Resources/placeholder_logo.png
Normal file
BIN
Resources/placeholder_logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.9 KiB |
114
Views/MainOverlayWindow.xaml
Normal file
114
Views/MainOverlayWindow.xaml
Normal file
@ -0,0 +1,114 @@
|
||||
<local:OverlayWindow x:Class="Conjure.Arcade.Overlay.Views.MainOverlayWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:Conjure.Arcade.Overlay"
|
||||
Title="Overlay" Height="450" Width="800">
|
||||
|
||||
<Window.Resources>
|
||||
<!-- Pixel art glow effect -->
|
||||
<DropShadowEffect x:Key="GlowEffect"
|
||||
Color="#4d97f8"
|
||||
BlurRadius="15"
|
||||
ShadowDepth="0"/>
|
||||
|
||||
<!-- Game UI button style -->
|
||||
<Style x:Key="GameButton" TargetType="Button">
|
||||
<Setter Property="Background" Value="#4d97f8"/>
|
||||
<Setter Property="Foreground" Value="White"/>
|
||||
<Setter Property="FontFamily" Value="Segoe UI"/>
|
||||
<Setter Property="FontSize" Value="20"/>
|
||||
<Setter Property="FontWeight" Value="SemiBold"/>
|
||||
<Setter Property="Width" Value="180"/>
|
||||
<Setter Property="Height" Value="50"/>
|
||||
<Setter Property="Margin" Value="15"/>
|
||||
<Setter Property="Template">
|
||||
<Setter.Value>
|
||||
<ControlTemplate TargetType="Button">
|
||||
<Border Background="{TemplateBinding Background}"
|
||||
CornerRadius="8"
|
||||
BorderThickness="0">
|
||||
<ContentPresenter HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"/>
|
||||
</Border>
|
||||
</ControlTemplate>
|
||||
</Setter.Value>
|
||||
</Setter>
|
||||
</Style>
|
||||
</Window.Resources>
|
||||
|
||||
<Grid>
|
||||
<!-- Background gradient matching Vue app -->
|
||||
<Rectangle>
|
||||
<Rectangle.Fill>
|
||||
<LinearGradientBrush StartPoint="0,0" EndPoint="0,1">
|
||||
<!-- Almost transparent at top -->
|
||||
<GradientStop Color="#104d97f8" Offset="0"/>
|
||||
<!-- Semi-transparent in middle -->
|
||||
<GradientStop Color="#804d97f8" Offset="0.5"/>
|
||||
<!-- More opaque at bottom -->
|
||||
<GradientStop Color="#FF100a7d" Offset="1"/>
|
||||
</LinearGradientBrush>
|
||||
</Rectangle.Fill>
|
||||
</Rectangle>
|
||||
|
||||
<!-- Main content layout with defined rows -->
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/> <!-- Time -->
|
||||
<RowDefinition Height="*"/> <!-- Main content -->
|
||||
<RowDefinition Height="Auto"/> <!-- Buttons -->
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<!-- Top bar with time -->
|
||||
<TextBlock x:Name="TimeText"
|
||||
Grid.Row="0"
|
||||
Text="00:00:00"
|
||||
Foreground="White"
|
||||
FontFamily="Segoe UI"
|
||||
FontSize="24"
|
||||
FontWeight="SemiBold"
|
||||
TextAlignment="Center"
|
||||
Margin="0,20,0,0"/>
|
||||
|
||||
<!-- Center content -->
|
||||
<StackPanel Grid.Row="1"
|
||||
VerticalAlignment="Center"
|
||||
HorizontalAlignment="Center"
|
||||
Margin="20">
|
||||
<!-- Game Logo -->
|
||||
<Image x:Name="GameLogo"
|
||||
Width="400"
|
||||
Height="150"
|
||||
Stretch="Uniform"
|
||||
Margin="0,0,0,40"/>
|
||||
|
||||
<!-- Status text -->
|
||||
<TextBlock x:Name="StatusText"
|
||||
Text="PAUSED"
|
||||
Foreground="White"
|
||||
FontFamily="Segoe UI"
|
||||
FontSize="36"
|
||||
FontWeight="SemiBold"
|
||||
TextAlignment="Center"
|
||||
Effect="{StaticResource GlowEffect}"/>
|
||||
</StackPanel>
|
||||
|
||||
<!-- Action Buttons at bottom -->
|
||||
<StackPanel Grid.Row="2"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Center"
|
||||
Margin="0,0,0,40">
|
||||
<Button Style="{StaticResource GameButton}"
|
||||
x:Name="ResumeButton"
|
||||
Content="Resume Game"
|
||||
Click="OnResumeClick"/>
|
||||
|
||||
<Button Style="{StaticResource GameButton}"
|
||||
x:Name="QuitButton"
|
||||
Content="Exit"
|
||||
Background="#FF4444"
|
||||
Click="OnQuitClick"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</local:OverlayWindow>
|
||||
161
Views/MainOverlayWindow.xaml.cs
Normal file
161
Views/MainOverlayWindow.xaml.cs
Normal file
@ -0,0 +1,161 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Windows.Interop;
|
||||
using System.Windows.Threading;
|
||||
using System.Windows.Media.Imaging; // Add this for BitmapImage
|
||||
|
||||
namespace Conjure.Arcade.Overlay.Views
|
||||
{
|
||||
public partial class MainOverlayWindow : OverlayWindow
|
||||
{
|
||||
private readonly TickEngine _tickEngine;
|
||||
private Process? _targetProcess;
|
||||
private const string TARGET_PROCESS = "notepad";
|
||||
private HotkeyManager? _hotkeyManager;
|
||||
private bool _isPaused;
|
||||
private bool _isVisible;
|
||||
private readonly DispatcherTimer _timer;
|
||||
private readonly string _logoPath;
|
||||
|
||||
public MainOverlayWindow(string logoPath)
|
||||
{
|
||||
InitializeComponent();
|
||||
_logoPath = logoPath;
|
||||
|
||||
_tickEngine = new TickEngine(Update, 60);
|
||||
Loaded += OnLoaded;
|
||||
Closed += OnClosed;
|
||||
|
||||
// Start hidden
|
||||
Visibility = Visibility.Hidden;
|
||||
_isVisible = false;
|
||||
|
||||
// Setup timer for clock updates
|
||||
_timer = new DispatcherTimer();
|
||||
_timer.Interval = TimeSpan.FromSeconds(1);
|
||||
_timer.Tick += Timer_Tick;
|
||||
_timer.Start();
|
||||
|
||||
// Initial time update
|
||||
UpdateTime();
|
||||
|
||||
// Load logo
|
||||
LoadLogo();
|
||||
}
|
||||
|
||||
private void LoadLogo()
|
||||
{
|
||||
try
|
||||
{
|
||||
var image = new BitmapImage(new Uri(_logoPath, UriKind.Absolute));
|
||||
GameLogo.Source = image;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"Failed to load game logo: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLoaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var windowHandle = new WindowInteropHelper(this).Handle;
|
||||
_hotkeyManager = new HotkeyManager(windowHandle, ToggleOverlay);
|
||||
_hotkeyManager.Register();
|
||||
|
||||
_targetProcess = WindowUtils.FindProcess(TARGET_PROCESS);
|
||||
if (_targetProcess == null)
|
||||
{
|
||||
MessageBox.Show($"Could not find process: {TARGET_PROCESS}");
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
_tickEngine.Start();
|
||||
}
|
||||
|
||||
private void OnClosed(object? sender, EventArgs e)
|
||||
{
|
||||
_hotkeyManager?.Unregister();
|
||||
_tickEngine.Stop();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_targetProcess?.HasExited ?? true)
|
||||
{
|
||||
Dispatcher.Invoke(Close);
|
||||
return;
|
||||
}
|
||||
|
||||
var handle = _targetProcess.MainWindowHandle;
|
||||
if (WindowUtils.GetWindowBounds(handle, out var rect))
|
||||
{
|
||||
Dispatcher.Invoke(() =>
|
||||
{
|
||||
Left = rect.Left;
|
||||
Top = rect.Top;
|
||||
Width = rect.Right - rect.Left;
|
||||
Height = rect.Bottom - rect.Top;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void ToggleOverlay()
|
||||
{
|
||||
_isVisible = !_isVisible;
|
||||
_isPaused = _isVisible;
|
||||
|
||||
Visibility = _isVisible ? Visibility.Visible : Visibility.Hidden;
|
||||
SetClickThrough(!_isVisible); // Make window interactive when visible
|
||||
|
||||
if (_targetProcess != null)
|
||||
{
|
||||
if (_isPaused)
|
||||
WindowUtils.SuspendProcess(_targetProcess);
|
||||
else
|
||||
WindowUtils.ResumeProcess(_targetProcess);
|
||||
|
||||
UpdateOverlayText();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateOverlayText()
|
||||
{
|
||||
StatusText.Text = _isPaused ? "PAUSED" : "Running";
|
||||
}
|
||||
|
||||
private void Timer_Tick(object? sender, EventArgs e)
|
||||
{
|
||||
UpdateTime();
|
||||
}
|
||||
|
||||
private void UpdateTime()
|
||||
{
|
||||
TimeText.Text = DateTime.Now.ToString("HH:mm:ss");
|
||||
}
|
||||
|
||||
private void OnResumeClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (_targetProcess != null && _isPaused)
|
||||
{
|
||||
_isPaused = false;
|
||||
_isVisible = false;
|
||||
WindowUtils.ResumeProcess(_targetProcess);
|
||||
Visibility = Visibility.Hidden;
|
||||
SetClickThrough(true);
|
||||
UpdateOverlayText();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnQuitClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
protected override void OnClosed(EventArgs e)
|
||||
{
|
||||
_timer.Stop();
|
||||
base.OnClosed(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
cleaning_bin_obj.bat
Normal file
2
cleaning_bin_obj.bat
Normal file
@ -0,0 +1,2 @@
|
||||
@echo off
|
||||
for /d /r . %%d in (bin,obj) do @if exist "%%d" rd /s/q "%%d"
|
||||
Loading…
x
Reference in New Issue
Block a user