import { LoadImage } from "../../wailsjs/go/main/App"; export class ImageManager { static Dictionary: {[key: string]: string} = {} public static async getImage(gameId: string, src: string): Promise { const id = gameId + "\\" + src; console.log(gameId, src, id) if (this.Dictionary[id]) return this.Dictionary[id] const fileBlob = await LoadImage(gameId, src); console.log(fileBlob) const byteCharacters = atob(fileBlob.Data as any as string); const byteNumbers = Array.from(byteCharacters).map(c => c.charCodeAt(0)); console.log(byteCharacters, byteNumbers) const bytes = new Uint8Array(byteNumbers); console.log(bytes) const blob = new Blob([bytes], {type: fileBlob.MimeType }); console.log(blob) const url = URL.createObjectURL(blob); console.log(url) this.Dictionary[id] = url console.log(this.Dictionary) return url; } }