Pull request #5: Soulaha
Merge in CEGJ/creative-jam-20 from Soulaha to main * commit '872fb4de7443e0899ab649d0a67f77ecc34a7f1d': Fix warping on cannon WIP Ammo types skeleton Add firerate and possible to hold down btn to fire
This commit is contained in:
commit
0a88803604
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8
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Assets/Scripts/AmmoType/Ammo.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Ammo
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{
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private float cost;
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abstract public void fire();
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}
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11
Assets/Scripts/AmmoType/Ammo.cs.meta
Normal file
11
Assets/Scripts/AmmoType/Ammo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5e5327f6239914a49a5601462a4f619e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -9,7 +9,12 @@ public class CannonScript : MonoBehaviour
|
|||||||
[SerializeField] private GameObject projectile;
|
[SerializeField] private GameObject projectile;
|
||||||
[SerializeField] private float lookDepth;
|
[SerializeField] private float lookDepth;
|
||||||
[SerializeField] private float cannonForce;
|
[SerializeField] private float cannonForce;
|
||||||
|
[SerializeField] private float fireRate = 0.5f;
|
||||||
|
[SerializeField]private float fireTimer;
|
||||||
|
private bool firing = false;
|
||||||
private Vector3 lookDir;
|
private Vector3 lookDir;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -19,7 +24,16 @@ public class CannonScript : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if(firing){
|
||||||
|
fireTimer += Time.deltaTime;
|
||||||
|
if(fireTimer >= fireRate){
|
||||||
|
GameObject proj = Instantiate(projectile, transform.position, cannon.transform.rotation);
|
||||||
|
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
||||||
|
fireTimer = 0;
|
||||||
|
}
|
||||||
|
}else if(fireTimer < fireRate){
|
||||||
|
fireTimer += Time.deltaTime;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 GetMouseWorldPosition(){
|
private Vector3 GetMouseWorldPosition(){
|
||||||
@ -39,10 +53,12 @@ public class CannonScript : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void OnFire(InputAction.CallbackContext ctx){
|
public void OnFire(InputAction.CallbackContext ctx){
|
||||||
if(ctx.performed){
|
if(ctx.started){//btn pressed
|
||||||
GameObject proj = Instantiate(projectile, transform.position, cannon.transform.rotation);
|
firing = true;
|
||||||
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
}else if(ctx.canceled){//btn released
|
||||||
}
|
firing = false;
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
40
Assets/Scripts/PlayerController.cs
Normal file
40
Assets/Scripts/PlayerController.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private float points;
|
||||||
|
[SerializeField] private CannonScript cannon;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
points = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public float getPoints(){
|
||||||
|
return points;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setPoints(float nPoints){
|
||||||
|
points = nPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void spendPoints(float amount){
|
||||||
|
if(amount <= points){
|
||||||
|
points = points - amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void gainPoints(float amount){
|
||||||
|
points += amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/PlayerController.cs.meta
Normal file
11
Assets/Scripts/PlayerController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 44fc4a66977bce94dbaccf9ae1d06e2b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
x
Reference in New Issue
Block a user