Pull request #43: Fix invisble bullets

Merge in CEGJ/creative-jam-20 from Soulaha to main

* commit '648d6cd402438c7ba2f7aa4cd69eaa90af892362':
  Fix invisble bullets
This commit is contained in:
Soulaha 2022-05-15 21:24:03 +00:00
commit 0b0192b5fa

View File

@ -68,6 +68,7 @@ public class CannonScript : MonoBehaviour
proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
proj.GetComponent<Projectile>().SetDamage(damage);
proj.GetComponent<Rigidbody>().AddForce(cannonForce * (lookDir+offsets[i]), ForceMode.Impulse);
proj.layer = GameManager.Instance.GetCurrentLayerID();
if (Physics.Raycast(transform.position, (lookDir+offsets[i]), out hit, Mathf.Infinity))
{
Debug.DrawRay(transform.position, (lookDir+offsets[i]) * hit.distance, Color.yellow, 0.5f);